Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:XBombingRun

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UT2003 :: Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xBombingRun

Properties

ResetCountdown 
Keep track of the new round countdown.
ResetTimeDelay 
Delay beween rounds.
TeamSpawnCount 
Apparently not used.
Bomb 
The ball.
NewRoundSound
HomeBase 
Apparently not used.
EnemyBase 
Apparently not used.
BombBase 
Apparently not used.
OldScore 
Score of the last team that scored.

Methods

Inherited from Actor

PostBeginPlay 
Tell the BombingRunTeamAIs about the ball and call SetTeamBases.
Timer 
Handles the new round countdown.

Inherited from GameInfo

PrecacheGameTextures
PrecacheGameStaticMeshes
Logout 
Make a player drop the ball when he leaves.
DiscardInventory 
Make players drop the ball along with everything else.
FindSpecGoalFor 
Return either the ball carrier or the ball.

Inherited from TeamGame

AnnounceScore

Other Methods

SetTeamBases 
Hook up the xBombDelivery objects with their corresponding team AI.
ScoreBomb 
Called when the ball hits a goal.

Related Topics