There is no spoon

Legacy:XTeamGame

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 22:38, 28 December 2005 by SuperApe (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 :: Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xTeamGame (Package: XGame )

xTeamGame just adds the precaching functions to TeamGame.

Functions[edit]

PrecacheGameTextures 
Loads link-symbol team beacons and player skins.
PrecacheGameStaticMeshes 
Calls xDeathMatch.PrecacheGameStaticMeshes (which does nothing).

Known Subclasses[edit]

xTeamGame
  +- ASGameInfo
  +- Invasion
  +- ONSOnslaughtGame

Discussion[edit]

Uncommon: I don't understand why the precaching is put in a separate class for this and xCTFGame, especially since xBombingRun and xDoubleDom don't do this. It almost seems like someone didn't know that static functions are inherited. Or maybe at some point in development they made a major change to the way game types are defined, and they didn't bother cleaning everything up.