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- ...look at the bottom of the page. Currently it returns Unreal Wiki URLs and search results. -GeniusDex'' ===/wikisearch <search keywords> === ...5 KB (800 words) - 13:23, 23 December 2004
- ...egacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Events)}} ...ccording to an actor's script, the act of passing an event results in this actor doing the following things: ...1 KB (190 words) - 00:44, 23 May 2003
- ...a good root topic to create as a redirect to <tt>[[Legacy:Actor/Properties|Actor/Properties]]</tt>. – ''Aedis'' ...Another option would be to rename "Working With Actors" to something like "Actor Overview" – ''Tarquin'' ...2 KB (413 words) - 17:05, 2 May 2002
- # Seach: opens the [[Legacy:Actor Search|Actor Search]] window. ...[Legacy:Actor Properties Window|Actor properties window]] for the selected actor(s). ...2 KB (345 words) - 11:24, 16 May 2004
- * [[Legacy:Actor Class Hierarchy|Actor Class Hierarchy]] ...y page from [[Legacy:Object|Object]] or [[Legacy:Actor|Actor]]. Or use the search field on every page to directly enter a class name. ...3 KB (394 words) - 03:02, 23 January 2007
- This window looks exactly like the [[Legacy:Actor Properties Window|Actor Properties window]], and holds properties for the level as a whole. Open it It's in fact the properties for an actor of the class [[Legacy:LevelInfo|LevelInfo]], which added automatically but ...3 KB (468 words) - 01:19, 19 July 2005
- ...n a out_DestActor to the call to FindPath() as that will have the specific actor list of goals to search for ...2 KB (288 words) - 06:42, 17 January 2010
- * Search for Actors... – Opens the [[Legacy:Actor Search|Actor Search]] window. * Actor properties – opens the [[Legacy:Actor Properties Window|Actor properties window]] ...4 KB (590 words) - 17:41, 2 September 2007
- This action joins an online game based upon the search object that Temporary var for accessing actor functions ...2 KB (299 words) - 10:11, 17 May 2008
- ...which get inherited by all subclasses. This is why they were subpages of "Actor". I realise this is coder mumbo-jumbo and may be confusing to the mapper, a ===="actor classes" etc ==== ...3 KB (566 words) - 01:12, 24 April 2002
- * [[Legacy:Actor Overview|Actor Overview]] covers the basic of working with actors * [[Legacy:Actor Search|Actor Search]]: find [[Legacy:Actor|actor]]s in a map by name, tag or event. ...3 KB (464 words) - 12:55, 14 December 2007
- :; World: Moves the actor along the global X, Y and Z axes, i.e. independently from its rotation. :; Local: Moves the actor along its local X, Y and Z axes, i.e. according to its rotation. ...4 KB (493 words) - 06:09, 16 November 2008
- * a table, for example if an actor needs lots of properties setting ...nerbox|<wiki>@@[[Legacy:UT|UT]]/[[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> foo >> bar (Package: package name) ...5 KB (754 words) - 16:04, 10 January 2005
- {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDe {{classbox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDe ...2 KB (224 words) - 13:12, 22 November 2005
- local array<Actor> ActorList; local Actor aActor; ...4 KB (433 words) - 17:16, 19 November 2007