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- ...gacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> [[Legacy:ElevatorTrigger|ElevatorTrigger]] >> ElevatorTriggerPlus ...er only responds to proximity. This class disables proximity but adds tag event response. ...2 KB (220 words) - 06:18, 19 November 2007
- | parent1 = Triggers DistanceViewTrigger: When triggered, triggers all pawns within its collision radius ...410 bytes (45 words) - 10:10, 17 May 2008
- ;Trigger (verb): to cause an actor's "Trigger" event to be called. The purpose of this page is to keep the terminology surrounding triggers and events clear. It is important to note that the terms set down here are ...3 KB (459 words) - 13:46, 11 April 2006
- ...x| [[Legacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Triggers|Triggers]] >> VolumeTrigger (Package: GamePlay)}} VolumeTriggers catch trigger [[Legacy:Event|event]]s and delegate them to [[Legacy:Volume|Volume]]s, especially [[Legacy:Phys ...755 bytes (99 words) - 03:00, 30 July 2005
- | parent1 = Triggers Causes an event to be triggered by each alive {{cl|Pawn}} in the level. The player actually ...781 bytes (95 words) - 15:43, 5 April 2010
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Triggers (Package: Engine)}} ...ers are used to perform specific tasks that are commonly needed. The base Triggers class has no functionality of its own. ...2 KB (323 words) - 02:31, 15 November 2009
- {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> Triggers (Package: Engine)}} ...ers are used to perform specific tasks that are commonly needed. The base Triggers class has no functionality of its own. ...4 KB (428 words) - 01:54, 15 November 2009
- * [[Legacy:Event Triggers|Event Triggers]] ...722 bytes (116 words) - 03:38, 31 December 2003
- ...x| [[Legacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Triggers|Triggers]] >> RandomTrigger (custom)}} This Trigger will cause random Events from a dynamic list of event names. ...2 KB (205 words) - 12:35, 19 November 2007
- ...x| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Triggers|Triggers]] >> [[Legacy:Trigger|Trigger]] >> ScoreAwardTrigger (custom)}} simulated event TriggerEvent( Name EventName, Actor Other, Pawn EventInstigator ) ...2 KB (163 words) - 12:48, 19 November 2007
- ...cy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT2003)|Triggers (UT2003)]] >> UseTrigger (Package: Engine)}} ...[Legacy:Match These Tags|Match the Tag]] of the object to trigger with the Event of the UseTrigger. ...1 KB (188 words) - 10:10, 12 April 2006
- ...gacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> DistanceViewTrigger (Package: Botpack)}} ...ensePoints at the top of the towers have DVTs near them that are paired to Triggers across the map near the enemy base entrance. Each DefensePoint is also pair ...2 KB (276 words) - 20:56, 28 December 2005
- | parent1 = Triggers This custom trigger will cause random events to fire from a dynamic list of event names. ...1 KB (172 words) - 12:50, 9 May 2008
- | parent2 = Triggers {{code|event '''Touch''' ({{cl|Actor}} '''Other''')}} ...457 bytes (51 words) - 10:10, 17 May 2008
- Fires a [[trigger event]]. ====Event==== ...812 bytes (86 words) - 02:16, 1 December 2008
- ...sbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> StochasticTrigger}} ...array that the actor will select a value from when it is about to call an event. ...1 KB (215 words) - 17:52, 29 January 2003