Search results
From Unreal Wiki, The Unreal Engine Documentation Site
- ESurfaceTypes enum, defined in both [[Legacy:Material|Material]] and [[Legacy:Actor|Actor]]. [[Category:Legacy Enum|{{PAGENAME}}]] ...464 bytes (66 words) - 12:55, 20 December 2005
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] declares Enum eIntelligence}} ...UT)|Bot (UT)]] class uses an Intelligence type of ''BRAINS_HUMAN''. The [[Legacy:StationaryPawn|StationaryPawn]] class uses an Intelligence type of ''BRAINS ...901 bytes (123 words) - 04:35, 19 July 2008
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] declares Enum eAttitude}} ...s used by the [[Legacy:Artificial Intelligence|AI]] to determine how the [[Legacy:Bot (UT)|Bot (UT)]]s (and creatures) react to the player. The enumerated t ...2 KB (249 words) - 18:15, 8 February 2006
- {{classbox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Object|Object]] >> ReachSpec (Package: Engine)}} ...chSpec contains information about the direct path connection between two [[Legacy:NavigationPoint|NavigationPoint]]s. UnrealEd's path lines are a graphical r ...1 KB (177 words) - 02:07, 18 April 2006
- ...:: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:InternetInfo|InternetInfo]] >> InternetLink}} Parent class for Internet connection classes [[Legacy:TcpLink|TcpLink]] and [[Legacy:UdpLink|UdpLink]]. ...2 KB (320 words) - 14:49, 7 February 2008
- The concept of interfaces is available in UnrealEngine 3 [[Legacy:UnrealScript|UnrealScript]] and also in some UnrealEngine 2 games. Interface definitions look a lot like [[Legacy:Class|class]] definitions: ...2 KB (274 words) - 07:15, 17 February 2008
- {{classbox| [[Legacy:UT3|UT3]] :: [[Legacy:Object (UT3)|Object (UT3)]] (Enums)}} Generic axis enum. The byte or int representations of these values can be used as bit masks f ...2 KB (231 words) - 11:08, 9 February 2008
- {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:MaterialFactory|MaterialFactory]] >> FractalTextureFactory (Package: Editor ...''' dialog window. This factory creates materials that are a subclass of [[Legacy:FractalTexture|FractalTexture]], also known as "real-time procedural textur ...1 KB (156 words) - 15:04, 24 June 2006
- ...|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:Modifier|Modifier]] >> FinalBlend (Package: Engine)}} ...ending : The way the material should be modified. See EFrameBufferBlending enum below for details. ...2 KB (302 words) - 13:02, 5 March 2005
- {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:ParticleEmitter|ParticleEmitter]] (Enums)}} Enums used in [[Legacy:ParticleEmitter|ParticleEmitter]] classes. ...4 KB (520 words) - 08:20, 2 June 2004
- In [[Legacy:Replication|replication]], the NetMode property of the Level indicates what It is sometimes checked within functions or within the [[Legacy:Replication Block|replication block]] when the code needs to behave slightl ...1 KB (183 words) - 09:28, 27 December 2005
- * [[Legacy:Class Syntax|abstract]] * [[Legacy:Always|always]] ...7 KB (752 words) - 14:29, 8 June 2007
- ...03|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Triggers|Triggers]] >> [[Legacy:MaterialTrigger|MaterialTrigger]] >> ClientMaterialTrigger (custom)}} ...acy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Info|Info]] >> [[Legacy:ReplicationInfo|ReplicationInfo]] >> MaterialTriggerReplicationInfo (custom ...8 KB (635 words) - 11:06, 18 November 2007
- ...used everywhere in [[Legacy:UT|UT]]'s UnrealScript. Many of these have [[Legacy:Operators|operators]] defined for them. See [[Legacy:Built-In Struct|Built-In Struct]] for the UT2003 built-in structs. ...2 KB (318 words) - 06:25, 12 February 2008
- {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Display)}} (For the UT Actor class properties, see [[Legacy:Actor (UT)/Display|Actor (UT)/Display]].) ...5 KB (778 words) - 02:29, 30 July 2005
- ...rty windows ([[Legacy:Actor Properties Window|Actor Properties Window]], [[Legacy:Material|Material]] properties, etc.) you have to declare it with a pair of This declaration in the [[Legacy:Material|Material]] class adds the FallbackMaterial property to the Materia ...7 KB (1,016 words) - 09:44, 24 November 2003
- ...|UT2004]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:RenderedMaterial|RenderedMaterial]] >> Shader (Package: Engine)}} ...ial by modifying its output blending mode, changing its alpha channel or [[Legacy:Detail Texture|detail texture]], adding a kind of light map or specularity ...4 KB (577 words) - 09:40, 5 April 2005