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  • ScriptedTexture: A scriptable Unreal texture ===Property group 'ScriptedTexture'=== ...
    2 KB (246 words) - 10:10, 17 May 2008

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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> ClientScriptedTexture (Package: BotPack)}} ...to draw dynamic content on [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]]s. ...
    1 KB (159 words) - 12:01, 16 February 2008
  • ...enderTarget]] >> [[Legacy:TextureRenderTarget2D|TextureRenderTarget2D]] >> ScriptedTexture (Package: Engine)}} ...available starting with Beta 1 of UT3 Patch 2, thus maps and mods using a ScriptedTexture will not work with earlier versions of the game. ...
    2 KB (334 words) - 17:08, 9 February 2008
  • {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> TriggeredTexture}} ...ggeredTexture''' controls a [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]] and allows you to switch between different textures displayed on a [[Leg ...
    2 KB (330 words) - 11:57, 31 August 2016
  • {{classbox| [[Legacy:UT|UT]] : [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> Texture (Package: Engine)}} * [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] ...
    1 KB (198 words) - 18:14, 3 January 2006
  • ...te mirrors. In UT3 Patch 2, a new subclass, [[Legacy:ScriptedTexture (UT3)|ScriptedTexture (UT3)]] was added to allow drawing arbitrary text and textures to another t ...ing the <code>DrawPortal()</code> function in the [[Legacy:ScriptedTexture|ScriptedTexture]] class. ...
    3 KB (369 words) - 09:43, 9 February 2008
  • * Use a flat, quadratic [[Legacy:Mesh|mesh]], and skin it with a ScriptedTexture. * Render the text you want to display on that ScriptedTexture. ...
    9 KB (1,058 words) - 12:37, 19 November 2007
  • {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ClientScriptedTexture|ClientScriptedTexture]] >> ScrollingMe ...is actually present in the [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]]'s [[Legacy:Palette|palette]]. ...
    3 KB (489 words) - 13:42, 24 October 2003
  • *[[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]] ...
    1 KB (128 words) - 02:25, 6 December 2015
  • ...apMaterial]] classes in UT200x or to the [[Legacy:Bitmap|Bitmap]] class in UT. *** [[Legacy:ScriptedTexture (UT3)|ScriptedTexture (UT3)]] ...
    2 KB (265 words) - 18:42, 1 April 2008
  • ...jects|created at runtime]] and used by script code (whereas in [[Legacy:UT|UT]] the attempt to do so crashed the game). You can, however, set up a Mater | +-[[Legacy:ScriptedTexture|ScriptedTexture]] ...
    4 KB (429 words) - 21:55, 29 October 2005
  • ==Using Usable Screen in UT maps== ===2. Creating ScriptedTexture for screen=== ...
    7 KB (952 words) - 16:40, 19 November 2007
  • ...to leave stray pixels on the edges of the texture. (Repeat: it's a bug in UT, not in Screen...) ...egacy:Palette|palette]] per [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]]). &mdash;Mychaeel</i> ...
    4 KB (746 words) - 10:51, 31 July 2002
  • # Choose a texture. For example: AWMagic texture package -> "ScriptedTexture BCamRed [1Pass] * [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] ...
    2 KB (381 words) - 04:27, 1 June 2006
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