Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Search results
From Unreal Wiki, The Unreal Engine Documentation Site
Create the page "Controller" on this wiki! See also the search results found.
Page title matches
- ...y:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] >> Controller (Package: Engine)}} ...[[Legacy:PlayerController|PlayerController]]. [[Legacy:Controller Overview|Controller Overview]] covers this in more depth.13 KB (1,700 words) - 08:30, 28 March 2007
- ; Controller: The base interface to a pawn. ;*Most of the time, each [[Legacy:Controller|Controller]] has a [[Legacy:Pawn|Pawn]] attached to it,6 KB (872 words) - 13:29, 7 December 2005
- ==Entry Points: Engine.[[Legacy:Controller|Controller]]==2 KB (196 words) - 20:13, 16 July 2003
- Function Died(Controller Killer, class<DamageType> damageType, Vector HitLocation) (driver.controller.SameTeamAs(foundpawn.controller)) ))30 KB (2,455 words) - 05:18, 14 September 2011
- Controller, the base class of players or AI. are controlling. This gives the controller the opportunity to implement the behavior3 KB (378 words) - 09:11, 17 May 2008
- Controller, the base class of players or AI. are controlling. This gives the controller the opportunity to implement the behavior5 KB (667 words) - 09:10, 17 May 2008
- {{UE2:Controller (UT2003)}}27 B (3 words) - 09:12, 17 May 2008
- Controller, the base class of players or AI. are controlling. This gives the controller the opportunity to implement the behavior11 KB (1,183 words) - 09:10, 17 May 2008
- Controller, the base class of players or AI. Controllers take control of a pawn using their {{tl|Possess||Controller instance functions}}() method, and relinquish11 KB (1,308 words) - 06:56, 15 April 2010
- | class = Controller Called for every sound this Controller's {{tl|Pawn||Controller internal variables}} hears. {{cl|PlayerController}}s receive the {{tl|Clien10 KB (1,269 words) - 03:19, 10 April 2010
- | class = Controller See {{cl|Controller instance functions}}.8 KB (892 words) - 09:11, 17 May 2008
- | class = Controller See {{cl|Controller instance functions}}.12 KB (1,290 words) - 09:10, 17 May 2008
- | class = Controller ...e''' ([[name]] '''messagetype''', [[byte]] '''MessageID''', {{cl|Controller}} '''Sender''')}}11 KB (1,122 words) - 09:11, 17 May 2008
- | class = Controller ...e''' ([[name]] '''messagetype''', [[byte]] '''MessageID''', {{cl|Controller}} '''Sender''')}}16 KB (1,575 words) - 09:10, 17 May 2008
- | class = Controller ...e''' ([[name]] '''messagetype''', [[byte]] '''MessageID''', {{cl|Controller}} '''Sender''')}}9 KB (934 words) - 09:10, 17 May 2008
- | class = Controller ...e''' ([[name]] '''messagetype''', [[byte]] '''MessageID''', {{cl|Controller}} '''Sender''')}}10 KB (980 words) - 09:10, 17 May 2008
- | class = Controller ...e''' ([[name]] '''messagetype''', [[byte]] '''MessageID''', {{cl|Controller}} '''Sender''')}}11 KB (1,060 words) - 09:11, 17 May 2008
- | class = Controller '''Type:''' {{cl|Controller}}8 KB (974 words) - 09:11, 17 May 2008
- | class = Controller '''Type:''' [[array]]<{{tl|TFearLocationInfo||Controller}}>9 KB (1,174 words) - 09:10, 17 May 2008
- | class = Controller '''Type:''' {{cl|Controller}}7 KB (868 words) - 09:10, 17 May 2008
Page text matches
- ...ode> in your code, it would most likely be represented by the string <code>Controller</code> instead, because that's the spelling used for the name of the class17 KB (2,692 words) - 22:57, 28 August 2015
- none when there is no player controller associated with this user.3 KB (332 words) - 09:11, 17 May 2008
- none when there is no player controller associated with this user.2 KB (238 words) - 09:11, 17 May 2008
- ; bool HealDamage (int Amount, [[Legacy:Controller|Controller]] Healer, class<[[Legacy:DamageType|DamageType]]> DamageType) : The opposit ; SetDelayedDamageInstigatorController ([[Legacy:Controller|Controller]] C) :10 KB (1,248 words) - 08:41, 26 May 2006
- * [[Legacy:Controller|Controller]]5 KB (572 words) - 18:50, 9 August 2010
- +- [[Legacy:Controller|Controller]]19 KB (2,280 words) - 04:05, 19 May 2007
- ...ial AI scripts for pawns placed in a level, and to change which type of AI controller to use for a pawn. AIScripts can be shared by one or many pawns. Game spe ...tartup) This sets the <tt>Controller.MyScript</tt> property and calls <tt>Controller.Possess</tt>2 KB (268 words) - 17:56, 17 December 2005
- * [[Legacy:Controller|Controller]] – The class that handles Adrenaline for Pawns.4 KB (625 words) - 16:16, 17 December 2005
- ...[[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Controller|Controller]] >> AIController}} This is the parent class of all AI-based [[Legacy:Controller|controller]]s.4 KB (513 words) - 15:43, 7 December 2005
- ...'''''flags''''' enables/disables various debug modes for the script controller... ;destroy : destroy controlled NPC (and controller)...32 KB (1,956 words) - 14:27, 6 December 2005
- ...andom value is below the ''WarnTargetPct''. Calls the [[Legacy:Controller|Controller]]'s ''ReceiveWarning'' method.4 KB (543 words) - 18:20, 28 November 2006
- ...t AdrenalineAmount : Amount of adrenaline to award the [[Legacy:Controller|Controller]] who picks this up. ...s returns MaxDesirability unless Bot.Controller.bHuntPlayer is true or Bot.Controller.NeedsAdrenaline() returns false.1 KB (165 words) - 17:06, 30 November 2005
- PlayerController(RepDriver.Controller).bBehindView = bUseBehindView; LawDogsPlayer(Driver.Controller).Vehicle = self;8 KB (910 words) - 16:25, 17 November 2007
- ...obbing motion, then if not that, 2) try attaching your beam emitter to the Controller instead and make your own bobbing to try and match the First-Person weapon7 KB (1,213 words) - 14:34, 14 April 2006
- +- [[Legacy:Controller|Controller]]9 KB (963 words) - 17:53, 24 May 2007
- ; Class AutoTurretControllerClass=class <[[Legacy:Controller|Controller]]> [[Legacy:UT2k4Assault.ASSentinelController|UT2k4Assault.ASSentinelContro5 KB (603 words) - 15:02, 31 December 2006
- M.Controller.Tag = MonsterControllerTag; M.Controller.Unpossess();24 KB (3,321 words) - 10:17, 22 September 2006
- ; [[Legacy:Controller|Controller]] DestroyPrevController : ; PossessedBy( [[Legacy:Controller|Controller]] C ) :7 KB (741 words) - 18:12, 8 April 2006
- if ( Other.Controller != None ) { if ( Other.Controller.bIsPlayer && !Other.IsHumanControlled() ) {13 KB (2,175 words) - 09:55, 18 November 2007
- local Controller C; // Set pawns current controller to control the vehicle pawn instead12 KB (1,464 words) - 03:51, 20 February 2006