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- *BeforePaint (Canvas C, float X, float Y) *DrawItem (Canvas C, UWindowList Item, float X, float Y, float W, float H)1 KB (133 words) - 14:25, 3 November 2003
- *BeforePaint (Canvas C, float X, float Y) *Paint (Canvas C, float X, float Y)1 KB (98 words) - 14:27, 3 November 2003
- ...Extension Pack/XtCanvasUtil|xtCanvasUtil]] (special util used for complex canvas drawing)13 KB (1,539 words) - 12:12, 15 January 2009
- ...Util provides complex canvas related functions. They either extend common canvas functions or are completely new. |Global Canvas Functions providing class6 KB (981 words) - 11:16, 19 January 2008
- ; DisplayDebug( [[Legacy:Canvas|Canvas]] C, out float YL, out float YPos ) : Adds the AssociatedActor to the debug5 KB (648 words) - 03:35, 17 May 2006
- ; DrawVignette( [[Legacy:Canvas|Canvas]] C, float Progress ) (simulated) : DrawVignette is essentially the same th4 KB (698 words) - 18:53, 30 July 2006
- ...A, DrawHudPassB, DrawHudPassC, and DrawHudPassD. These draw the hud to the canvas, however I'm not entirely sure if/why all 4 of them are needed. This file a17 KB (2,710 words) - 15:42, 19 November 2007
- ; simulated function DrawWeaponInfo(Canvas C) : Used to show on the HUD the current weapon information. ; simulated function DisplayDebug(Canvas Canvas, out float YL, out float YPos) :19 KB (2,695 words) - 13:36, 8 August 2006
- ...Only works for Windows users that play in Direct 3D mode. [[Legacy:Canvas|Canvas]].DrawPortal is broken in OpenGL for both Windows and Linux version.11 KB (1,770 words) - 12:28, 18 July 2009
- ; PostRender ([[Legacy:Canvas (UT)|Canvas (UT)]] Canvas) : Renders the UWindow windows if UWindow is active. ; CreateRootWindow ([[Legacy:Canvas (UT)|Canvas (UT)]] Canvas) : Creates the UWindow system's root window. This is done after the first c3 KB (441 words) - 06:21, 22 May 2003
- ...MaterialRegion : Draws a MaterialRegion to a [[Legacy:Canvas|Canvas]]. The canvas' clipping region (determined by OrgX/Y and ClipX/Y) is used to convert the static final function DrawMaterialRegion(Canvas C, MaterialRegion M,7 KB (944 words) - 05:20, 21 February 2003
- ...bMuzzleFlash whenever it wants the MFTexture drawn on the [[Legacy:Canvas|Canvas]]. Usually <code>bMuzzleFlash++;</code> is enough. ...ing of the MFTexture. (multiplied by the weapon's default FireOffset.Y and Canvas.ClipX/2, also multiplied by -0.2 when Handedness=0 or multiplied with Hande6 KB (885 words) - 10:59, 11 December 2003
- ;function DrawDecimalNumberAt(Canvas C, float Value, float X, float Y, optional bool bClipped, optional int Prec ...t ScaleY, optional bool bClipped): Draws a MaterialRegion to a Canvas. The canvas' clipping region (determined by OrgX/Y and ClipX/Y) is used to convert the12 KB (1,978 words) - 14:52, 28 December 2015
- ...gename "UT" isn't in the output, AT ALL. So I suspect it's pagenames like "Canvas (UT)" being incorrectly parsed.... got it. It's Sunir's "while" statement.10 KB (1,681 words) - 17:45, 9 July 2003
- simulated function DrawHudPassC (Canvas C) simulated function DrawRadar( Canvas C )7 KB (667 words) - 16:16, 19 November 2007
- static final function DrawMaterialRegion(Canvas C, MaterialRegion M, static final function DrawDecimalNumberAt(Canvas C, float Value, float X, float Y, optional bool bClipped, optional int Prec6 KB (734 words) - 16:17, 19 November 2007
- {{code|event '''RenderOverlays''' ({{cl|Canvas}} '''Canvas''')}}5 KB (541 words) - 09:10, 17 May 2008
- {{code|event '''RenderOverlays''' ({{cl|Canvas}} '''Canvas''')}}6 KB (603 words) - 09:10, 17 May 2008
- {{code|simulated function '''DrawFragCount''' ({{cl|Canvas}} '''Canvas''')}} {{code|simulated function '''DrawGameSynopsis''' ({{cl|Canvas}} '''Canvas''')}}1 KB (143 words) - 09:10, 17 May 2008
- {{code|function '''DrawVictoryConditions''' ({{cl|Canvas}} '''Canvas''')}} {{code|function '''ShowScores''' ({{cl|Canvas}} '''Canvas''')}}945 B (91 words) - 09:11, 17 May 2008