Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
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- This mod simply adds a new weapon to the already formidable UT arsenal. Essentially the player gains the abi1 KB (252 words) - 16:27, 26 January 2006
- ...ly stop firing. You have to fire at least once every three seconds or your weapon will fire on its own. To make things worse suicides will cause you to loose '''Wormbo:''' This I think this one will be my first real weapon mod for UT2k3, but I'm not sure yet.2 KB (395 words) - 20:28, 13 January 2005
- '''Mosquiro:''' Flaghunter: When you have a flag, its usible as a weapon, like a spear! ...ding around him to act as human shields, because his flag-spear is a melee weapon (you can jab with it, but not throw - throwing the flag at an enemy would b11 KB (2,008 words) - 15:18, 16 September 2003
- ...ld be a spider, but the 3rd and 1st person views woild just be hands. The weapon would allow the player to walk up walls and across ceilings. Fire and Alt ...t the player can still walk up walls and across ceilings if he holding the weapon. I like the idea, would be cool.2 KB (274 words) - 14:47, 4 September 2003
- ...t types of weapons - pistol, heavy blaster thingy, and ammo absorber. The weapon and game dynamic should be kept fairly simply. The two changes critical to2 KB (327 words) - 07:33, 24 June 2006
- ...gun would be pretty simple really, if someone shoots you with a projectile weapon, the gun then fires that projectile untill your hit by another projectile.389 B (59 words) - 04:58, 13 August 2006
- if( inv.IsA('Weapon') && (!inv.IsA('TransLauncher')) && (!inv.IsA('ShieldGun')) ) if( Weapon(inv).Ammo[0].AmmoAmount < Weapon(inv).Ammo[0].InitialAmount )3 KB (461 words) - 14:59, 25 February 2004
- ...ing precision, unconsciousness)<br />– realistic aiming (weapon bob, weapon (and race) specific targeting systems)<br />– going prone4 KB (631 words) - 13:33, 21 July 2005
- ...m-based hook? In other words, can it be freely used at the same time as a weapon? '''capt. k.''' It's a weapon, but in UT weapons *are* items, so it doesn't really matter. Though I thin11 KB (2,051 words) - 07:36, 24 June 2006
- Fire = Fires your weapon Alt fire = Fires your weapon in alternate fire mode13 KB (2,150 words) - 15:41, 2 November 2007
- ...This mod can be used on any type of game as it is just a different kind of weapon. The play mechanics would work like this. You have a ball. you can run arou3 KB (495 words) - 06:59, 16 April 2003
- '''Luggage:''' You think so? Think, shootable weapon powerups... mind-twisting arenas full of obstacles... strafeable and heigth2 KB (266 words) - 15:21, 6 April 2006
- ...minimum amount of data such as Player model/skin, player position, current weapon, position of things like projectiles and status of triggers/movers.9 KB (1,549 words) - 04:31, 20 July 2003
- ...rom vampire effects to becoming tottaly invisible while holding your melee weapon, to regenerating ammo of allies, not being reduced below 1 health when a te753 B (115 words) - 20:18, 13 January 2005
- ...our were co-located. You could also tell how much ammo you had left for a weapon that you didn't have in your hands (the colours in UT2003 are too similar).3 KB (468 words) - 20:12, 13 January 2005
- vec=Start+Vector(Dir1)*class'xPawn'.Default.CollisionRadius*BodyWeapon(Weapon).InitScale*1.07; P.Velocity=Vector(Dir)*BodyWeapon(Weapon).BodyLaunchVel+Weapon.Owner.Velocity;4 KB (605 words) - 19:45, 5 December 2004
- ...n, a heavy chassis with 2 medium layers of armour, armed with an automatic weapon.<br />His fighting style is direct assault. ...t is equipped with a cyperoptic implant with integrated zoom. The Ranger's weapon is a rifle.<br />The Ranger is a sharpshooter and relies on tactics to win.8 KB (1,329 words) - 09:01, 28 June 2003
- ...it's a bit like Nali Challange, except that you can't die and can use any weapon with unlimited ammo. The goal is to shoot as good to get the best score. ...e they do in the regular game. You wouldn't be able to run to pick up the weapon but if you killed a bot that was close enough to you, you would pick it up2 KB (375 words) - 09:43, 23 January 2006
- ...ntly had an excellent autozoom. I'm planning on adding an autoscope as an weapon upgrade in FHNG. My assumption was the same, that zoom level would alter b5 KB (775 words) - 02:39, 9 May 2003
- ...aircraft, as part of the firing is handled natively. I have an alternative weapon implementation that is backwards compatible that you can use, however. It c4 KB (700 words) - 21:11, 13 June 2003