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UE1:Actor native functions (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Native functions
- 1.1 DemoPlaySound
- 1.2 AutonomousPhysics
- 1.3 ConsoleCommand
- 1.4 Destroy
- 1.5 Error
- 1.6 GetAnimGroup
- 1.7 GetMapName
- 1.8 GetNextInt
- 1.9 GetNextIntDesc
- 1.10 GetNextSkin
- 1.11 GetURLMap
- 1.12 HasAnim
- 1.13 IsAnimating
- 1.14 LoopAnim
- 1.15 MakeNoise
- 1.16 Move
- 1.17 MoveSmooth
- 1.18 PlayAnim
- 1.19 PlayerCanSeeMe
- 1.20 PlaySound
- 1.21 SetBase
- 1.22 SetCollision
- 1.23 SetCollisionSize
- 1.24 SetLocation
- 1.25 SetOwner
- 1.26 SetPhysics
- 1.27 SetRotation
- 1.28 SetTimer
- 1.29 Spawn
- 1.30 Trace
- 1.31 TweenAnim
- Actor native functions in other games:
- RTNP, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- enums, events, internal variables, properties
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Native functions
DemoPlaySound
native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)
AutonomousPhysics
native(3971) final function AutonomousPhysics (float DeltaSeconds)
ConsoleCommand
Destroy
native(279) final function bool Destroy ()
Error
native(233) final function Error (coerce string S)
GetAnimGroup
GetMapName
GetNextInt
GetNextIntDesc
native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)
GetNextSkin
native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)
GetURLMap
native(547) final function string GetURLMap ()
HasAnim
IsAnimating
native(282) final function bool IsAnimating ()
LoopAnim
native(260) final function LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional float MinRate)
MakeNoise
native(512) final function MakeNoise (float Loudness)
Move
native(266) final function bool Move (Object.Vector Delta)
MoveSmooth
native(3969) final function bool MoveSmooth (Object.Vector Delta)
PlayAnim
PlayerCanSeeMe
native(532) final function bool PlayerCanSeeMe ()
PlaySound
native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)
SetBase
native(298) final function SetBase (Actor NewBase)
SetCollision
native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)
SetCollisionSize
SetLocation
native(267) final function bool SetLocation (Object.Vector NewLocation)
SetOwner
native(272) final function SetOwner (Actor NewOwner)
SetPhysics
native(3970) final function SetPhysics (EPhysics newPhysics)
SetRotation
native(299) final function bool SetRotation (Object.Rotator NewRotation)
SetTimer
Spawn
native(278) final function Actor Spawn (class<Actor> SpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation)
Trace
native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent)