Cogito, ergo sum

UE1:BallExplosion (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Effects >> BallExplosion
Package: 
UnrealShare
This class in other games:
RTNP, U1

BallExplosion.

Default values[edit]

Property Value
AmbientGlow 159
DrawType DT_Mesh
EffectSound1 Sound'UnrealShare.flak.expl2'
LightBrightness 192
LightEffect LE_NonIncidence
LightHue 29
LightRadius 9
LightSaturation 177
LightType LT_Steady
Mesh LodMesh'UnrealShare.b1exp'
RemoteRole ROLE_SimulatedProxy

Functions[edit]

Events[edit]

AnimEnd[edit]

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

MakeSound[edit]

function MakeSound ()