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UE1:BioGlob (UT)
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Object >> Actor >> Projectile >> UT_BioGel >> BioGlob |
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BioGlob
Properties[edit]
NumSplash[edit]
Type: int
SpawnPoint[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
Damage | 75.0 |
MomentumTransfer | 30000 |
Speed | 700.0 |
Instance functions[edit]
SpawnSplash[edit]
function SpawnSplash ()
States[edit]
Flying[edit]
Inherits from: UT_BioGel.Flying
Modifiers: auto
Flying.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: UT_BioGel.Flying.HitWall
Flying.ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: UT_BioGel.Flying.ProcessTouch
OnSurface[edit]
OnSurface.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
OnSurface.ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: UT_BioGel.OnSurface.ProcessTouch