I'm a doctor, not a mechanic
UE1:BiterFish (UT)
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BiterFish. Do not add directly - rather add BiterFishSchools to the world
Properties[edit]
Property group 'BiterFish'[edit]
BiteDamage[edit]
Type: byte
Internal variables[edit]
AirTime[edit]
Type: float
FishSkins[edit]
Type: Texture
Array size: 6
Default value, index 0: Texture'UnrealShare.Skins.Jfish21'
Default value, index 1: Texture'UnrealShare.Skins.Jfish22'
Default value, index 2: Texture'UnrealShare.Skins.Jfish23'
Default value, index 3: Texture'UnrealShare.Skins.Jfish24'
Default value, index 4: Texture'UnrealShare.Skins.Jfish25'
Default value, index 5: Texture'UnrealShare.Skins.Jfish26'
OldSchoolDestination[edit]
Type: Object.Vector
School[edit]
Type: BiterFishSchool
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 700.0 | ||||||||
bBlockPlayers | False | ||||||||
bCanStrafe | True | ||||||||
Buoyancy | 5.0 | ||||||||
CollisionHeight | 6.0 | ||||||||
CollisionRadius | 8.0 | ||||||||
DrawType | DT_Mesh | ||||||||
Health | 5 | ||||||||
Mesh | LodMesh'UnrealShare.AmbientFish' | ||||||||
ReducedDamagePct | 0.9 | ||||||||
ReducedDamageType | 'exploded' | ||||||||
RotationRate |
|
||||||||
SightRadius | 3000.0 | ||||||||
Skin | Texture'UnrealShare.Skins.Jfish21' | ||||||||
UnderWaterTime | -1.0 | ||||||||
WaterSpeed | 180.0 |
Functions[edit]
Events[edit]
FootZoneChange[edit]
Overrides: Pawn.FootZoneChange
Landed[edit]
Overrides: Pawn.Landed
PostBeginPlay[edit]
Overrides: Pawn.PostBeginPlay
TakeDamage[edit]
Overrides: Pawn.TakeDamage
ZoneChange[edit]
Overrides: Actor.ZoneChange
Other instance functions[edit]
Died[edit]
Overrides: Pawn.Died
PreSetMovement[edit]
Overrides: Pawn.PreSetMovement
States[edit]
Dying[edit]
Inherits from: Pawn.Dying
Ignores: Falling, HeadZoneChange, HitWall, ZoneChange
Dying.Landed[edit]
Overrides: Pawn.Dying.Landed
Dying.Timer[edit]
Overrides: Pawn.Dying.Timer
Flopping[edit]
Flopping.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
Flopping.BeginState[edit]
Overrides: Object.BeginState (global)
Flopping.Landed[edit]
Overrides: Landed (global)
Flopping.Timer[edit]
Overrides: Actor.Timer (global)
Swimming[edit]
Modifiers: auto
Swimming.Touch[edit]
Overrides: Actor.Touch (global)