My program doesn't have bugs. It just develops random features.

UE1:BloodPool (UT)

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UT Object >> Actor >> Effects >> BloodPool
Package: 
UnrealShare
This class in other games:
RTNP, U1

BloodPool.

Default values

Property Value
AmbientGlow 100
AnimSequence 'Explo'
bHighDetail True
DrawType DT_Mesh
LifeSpan 5.0
Mesh LodMesh'UnrealShare.BSpot'

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

EndAnim

simulated function EndAnim ()