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UE1:CTFMessage (UT)
Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> CTFMessage |
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CTF Messages
Switch 0: Capture Message RelatedPRI_1 is the scorer. OptionalObject is the flag.
Switch 1: Return Message RelatedPRI_1 is the scorer. OptionalObject is the flag.
Switch 2: Dropped Message RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
Switch 3: Was Returned Message OptionalObject is the flag's team teaminfo.
Switch 4: Has the flag. RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
Switch 5: Auto Send Home. OptionalObject is the flag's team teaminfo.
Switch 6: Pickup stray. RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
Properties
CaptureBlue
Type: string
Modifiers: localized
Default value: "captured the blue flag! The red team scores!"
CaptureRed
Type: string
Modifiers: localized
Default value: "captured the red flag! The blue team scores!"
DroppedBlue
Type: string
Modifiers: localized
Default value: "dropped the blue flag!"
DroppedRed
Type: string
Modifiers: localized
Default value: "dropped the red flag!"
HasBlue
Type: string
Modifiers: localized
Default value: "has the blue flag!"
HasRed
Type: string
Modifiers: localized
Default value: "has the red flag!"
ReturnBlue
Type: string
Modifiers: localized
Default value: "returns the blue flag!"
ReturnedBlue
Type: string
Modifiers: localized
Default value: "The blue flag was returned!"
ReturnedRed
Type: string
Modifiers: localized
Default value: "The red flag was returned!"
ReturnRed
Type: string
Modifiers: localized
Default value: "returns the red flag!"
Static functions
GetString
Overrides: LocalMessage.GetString