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UE1:CTFMessage (UT)

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UT Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> CTFMessage
Package: 
BotPack
This class in other games:
UT2003, UT2004

CTF Messages

Switch 0: Capture Message RelatedPRI_1 is the scorer. OptionalObject is the flag.

Switch 1: Return Message RelatedPRI_1 is the scorer. OptionalObject is the flag.

Switch 2: Dropped Message RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.

Switch 3: Was Returned Message OptionalObject is the flag's team teaminfo.

Switch 4: Has the flag. RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.

Switch 5: Auto Send Home. OptionalObject is the flag's team teaminfo.

Switch 6: Pickup stray. RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.

Properties

CaptureBlue

Type: string

Modifiers: localized


Default value: "captured the blue flag! The red team scores!"

CaptureRed

Type: string

Modifiers: localized


Default value: "captured the red flag! The blue team scores!"

DroppedBlue

Type: string

Modifiers: localized


Default value: "dropped the blue flag!"

DroppedRed

Type: string

Modifiers: localized


Default value: "dropped the red flag!"

HasBlue

Type: string

Modifiers: localized


Default value: "has the blue flag!"

HasRed

Type: string

Modifiers: localized


Default value: "has the red flag!"

ReturnBlue

Type: string

Modifiers: localized


Default value: "returns the blue flag!"

ReturnedBlue

Type: string

Modifiers: localized


Default value: "The blue flag was returned!"

ReturnedRed

Type: string

Modifiers: localized


Default value: "The red flag was returned!"

ReturnRed

Type: string

Modifiers: localized


Default value: "returns the red flag!"

Static functions

GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString