UE1:ChallengeHUD (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
- Direct subclasses:
- CHEOLHud, CHNullHud, CHSpectatorHud, ChallengeTeamHUD
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ChallengeHUD Heads up display
Properties
Property group 'ChallengeHUD'
Count
Type: int
PlayerCountString
Type: string
Modifiers: localized
Default value: "Ideal Player Load:"
SizeY
Type: int
VersionMessage
Type: string
Modifiers: localized
Default value: "Version"
Internal variables
See ChallengeHUD internal variables.
Default values
Property | Value |
---|---|
HUDConfigWindowType | "UTMenu.UTChallengeHUDConfig" |
Functions
Exec functions
GrowHUD
exec function GrowHUD ()
SetHUDB
exec function SetHUDB (int n)
SetHUDG
exec function SetHUDG (int n)
SetHUDR
exec function SetHUDR (int n)
ShowServerInfo
exec function ShowServerInfo ()
ShrinkHUD
exec function ShrinkHUD ()
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostRender
simulated event PostRender (Canvas Canvas)
Overrides: HUD.PostRender
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer
event Timer ()
Overrides: Actor.Timer
Other instance functions
ChangeCrosshair
simulated function ChangeCrosshair (int d)
Overrides: HUD.ChangeCrosshair
DisplayMessages
Overrides: HUD.DisplayMessages
DisplayProgressMessage
simulated function DisplayProgressMessage (Canvas Canvas)
DrawAmmo
simulated function DrawAmmo (Canvas Canvas)
DrawBigNum
DrawCrossHair
Overrides: HUD.DrawCrossHair
DrawDigit
DrawFragCount
simulated function DrawFragCount (Canvas Canvas)
DrawGameSynopsis
simulated function DrawGameSynopsis (Canvas Canvas)
DrawIdentifyInfo
DrawMOTD
simulated function DrawMOTD (Canvas Canvas)
DrawNextMessagePart
simulated function float DrawNextMessagePart (Canvas Canvas, string MString, float XOffset, int YPos)
DrawSpeechArea
DrawStatus
simulated function DrawStatus (Canvas Canvas)
DrawTalkFace
DrawTwoColorID
simulated function DrawTwoColorID (Canvas Canvas, string TitleString, string ValueString, int YStart)
DrawTypingPrompt
DrawWeapons
simulated function DrawWeapons (Canvas Canvas)
HUDSetup
simulated function HUDSetup (Canvas canvas)
LoadCrosshair
LocalizedMessage
simulated function LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)
Overrides: HUD.LocalizedMessage
Message
Overrides: HUD.Message
SetDamage
function SetDamage (Object.Vector HitLoc, float damage)
SetIDColor
SpecialIdentify
TellTime
simulated function TellTime (int num)
TraceIdentify
UpdateRankAndSpread
function UpdateRankAndSpread ()