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UE1:ChallengeHUD (UT)

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UT Object >> Actor >> HUD >> ChallengeHUD
Package: 
BotPack
Direct subclasses:
CHEOLHud, CHNullHud, CHSpectatorHud, ChallengeTeamHUD

ChallengeHUD Heads up display

Properties[edit]

Property group 'ChallengeHUD'[edit]

Count[edit]

Type: int


PlayerCountString[edit]

Type: string

Modifiers: localized


Default value: "Ideal Player Load:"

SizeY[edit]

Type: int


VersionMessage[edit]

Type: string

Modifiers: localized


Default value: "Version"

Internal variables[edit]

See ChallengeHUD internal variables.

Default values[edit]

Property Value
HUDConfigWindowType "UTMenu.UTChallengeHUDConfig"

Functions[edit]

Exec functions[edit]

GrowHUD[edit]

exec function GrowHUD ()


SetHUDB[edit]

exec function SetHUDB (int n)


SetHUDG[edit]

exec function SetHUDG (int n)


SetHUDR[edit]

exec function SetHUDR (int n)


ShowServerInfo[edit]

exec function ShowServerInfo ()


ShrinkHUD[edit]

exec function ShrinkHUD ()


Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostRender[edit]

simulated event PostRender (Canvas Canvas)

Overrides: HUD.PostRender


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

ChangeCrosshair[edit]

simulated function ChangeCrosshair (int d)

Overrides: HUD.ChangeCrosshair


DisplayMessages[edit]

simulated function bool DisplayMessages (Canvas Canvas)

Overrides: HUD.DisplayMessages


DisplayProgressMessage[edit]

simulated function DisplayProgressMessage (Canvas Canvas)


DrawAmmo[edit]

simulated function DrawAmmo (Canvas Canvas)


DrawBigNum[edit]

simulated function DrawBigNum (Canvas Canvas, int Value, int X, int Y, optional float ScaleFactor)


DrawCrossHair[edit]

simulated function DrawCrossHair (Canvas Canvas, int X, int Y)

Overrides: HUD.DrawCrossHair


DrawDigit[edit]

simulated function DrawDigit (Canvas Canvas, int d, int Step, float UpScale, out byte bMinus)


DrawFragCount[edit]

simulated function DrawFragCount (Canvas Canvas)


DrawGameSynopsis[edit]

simulated function DrawGameSynopsis (Canvas Canvas)


DrawIdentifyInfo[edit]

simulated function bool DrawIdentifyInfo (Canvas Canvas)


DrawMOTD[edit]

simulated function DrawMOTD (Canvas Canvas)


DrawNextMessagePart[edit]

simulated function float DrawNextMessagePart (Canvas Canvas, string MString, float XOffset, int YPos)


DrawSpeechArea[edit]

function bool DrawSpeechArea (Canvas Canvas, float XL, float YL)


DrawStatus[edit]

simulated function DrawStatus (Canvas Canvas)


DrawTalkFace[edit]

function DrawTalkFace (Canvas Canvas, int i, float YPos)


DrawTwoColorID[edit]

simulated function DrawTwoColorID (Canvas Canvas, string TitleString, string ValueString, int YStart)


DrawTypingPrompt[edit]

simulated function DrawTypingPrompt (Canvas Canvas, Console Console)


DrawWeapons[edit]

simulated function DrawWeapons (Canvas Canvas)


HUDSetup[edit]

simulated function HUDSetup (Canvas canvas)


LoadCrosshair[edit]

simulated function Texture LoadCrosshair (int c)


LocalizedMessage[edit]

simulated function LocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)

Overrides: HUD.LocalizedMessage


Message[edit]

simulated function Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType)

Overrides: HUD.Message


SetDamage[edit]

function SetDamage (Object.Vector HitLoc, float damage)


SetIDColor[edit]

simulated function SetIDColor (Canvas Canvas, int type)


SpecialIdentify[edit]

simulated function bool SpecialIdentify (Canvas Canvas, Actor Other)


TellTime[edit]

simulated function TellTime (int num)


TraceIdentify[edit]

simulated function bool TraceIdentify (Canvas Canvas)


UpdateRankAndSpread[edit]

function UpdateRankAndSpread ()