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UE1:CreatureChunks (UT)
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Object >> Actor >> Decoration >> Carcass >> CreatureChunks |
Contents
- Package:
- UnrealShare
- Direct subclasses:
- MasterCreatureChunk, PlayerChunks
- This class in other games:
- RTNP, U1
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CreatureChunks.
Properties
bGreenBlood
Type: bool
bMasterChunk
Type: bool
bMustSpawnChunks
Type: bool
Default value: True
CarcassAnim
Type: name
CarcassClass
Type: class<CreatureCarcass>
CarcHeight
Type: float
CarcLocation
Type: Object.Vector
trail
Type: BloodTrail
TrailSize
Type: float
Default value: 3.0
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bBounce | True | ||||||
bCollideActors | False | ||||||
bFixedRotationDir | True | ||||||
bUnlit | True | ||||||
Buoyancy | 27.0 | ||||||
LifeSpan | 20.0 | ||||||
Mass | 30.0 | ||||||
Mesh | LodMesh'UnrealShare.CowBody1' | ||||||
RemoteRole | ROLE_SimulatedProxy | ||||||
RotationRate |
|
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Carcass.Destroyed
HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Decoration.Landed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Carcass.TakeDamage
Timer
simulated event Timer ()
Overrides: Decoration.Timer
ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Decoration.ZoneChange
Other instance functions
ChunkUp
function ChunkUp (int Damage)
Overrides: Carcass.ChunkUp
ClientExtraChunks
simulated function ClientExtraChunks (bool bSpawnChunks)
Initfor
function Initfor (Actor Other)
Overrides: Carcass.Initfor
SetAsMaster
function SetAsMaster (Actor Other)
States
Dead
Dead.BeginState
event BeginState ()
Overrides: Carcass.Dead.BeginState
Dying
Inherits from: Carcass.Dying
Modifiers: auto