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UE1:CreatureChunks (UT)

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UT Object >> Actor >> Decoration >> Carcass >> CreatureChunks
Package: 
UnrealShare
Direct subclasses:
MasterCreatureChunk, PlayerChunks
This class in other games:
RTNP, U1

CreatureChunks.

Properties

bGreenBlood

Type: bool


bMasterChunk

Type: bool


bMustSpawnChunks

Type: bool


Default value: True

CarcassAnim

Type: name


CarcassClass

Type: class<CreatureCarcass>


CarcHeight

Type: float


CarcLocation

Type: Object.Vector


trail

Type: BloodTrail


TrailSize

Type: float


Default value: 3.0

Default values

Property Value
bBounce True
bCollideActors False
bFixedRotationDir True
bUnlit True
Buoyancy 27.0
LifeSpan 20.0
Mass 30.0
Mesh LodMesh'UnrealShare.CowBody1'
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Pitch 30000
Roll 30000

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Carcass.Destroyed


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Decoration.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Carcass.TakeDamage


Timer

simulated event Timer ()

Overrides: Decoration.Timer


ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Decoration.ZoneChange


Other instance functions

ChunkUp

function ChunkUp (int Damage)

Overrides: Carcass.ChunkUp


ClientExtraChunks

simulated function ClientExtraChunks (bool bSpawnChunks)


Initfor

function Initfor (Actor Other)

Overrides: Carcass.Initfor


SetAsMaster

function SetAsMaster (Actor Other)


States

Dead

Dead.BeginState

event BeginState ()

Overrides: Carcass.Dead.BeginState


Dying

Inherits from: Carcass.Dying

Modifiers: auto

Ignores: TakeDamage