My program doesn't have bugs. It just develops random features.

UE1:DeathMessagePlus (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> DeathMessagePlus
Package: 
BotPack
Direct subclass:
EradicatedDeathMessage

An Unreal Tournament Death Message.

Switch 0: Kill RelatedPRI_1 is the Killer. RelatedPRI_2 is the Victim. OptionalObject is the Killer's Weapon Class.

Switch 1: Suicide RelatedPRI_1 guy who killed himself.

Properties[edit]

KilledString[edit]

Type: string

Modifiers: localized


Default value: "was killed by"

Default values[edit]

Property Value
ChildMessage Class'BotPack.KillerMessagePlus'
DrawColor
Member Value
B 0
G 0

Static functions[edit]

ClientReceive[edit]

static function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString