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UE1:Decal (UT)

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UT Object >> Actor >> Decal
Package: 
Engine
Direct subclasses:
FadeShadow, PlayerShadow, Scorch, TargetShadow
This class in other games:
UE2Runtime, UT2003, U2, U2XMP, UT2004

null

Properties[edit]

LastRenderedTime[edit]

Type: float


MultiDecalLevel[edit]

Type: int


Default value: 4

SurfList[edit]

Type: array<int>

Modifiers: const


Default values[edit]

Property Value
bGameRelevant True
bHighDetail True
bNetOptional True
bNetTemporary True
bUnlit True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_None
RemoteRole ROLE_None

Functions[edit]

Native functions[edit]

AttachDecal[edit]

simulated native function Texture AttachDecal (float TraceDistance, optional Object.Vector DecalDir)


DetachDecal[edit]

simulated native function DetachDecal ()


Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Update[edit]

event Update (Actor L)


Other instance functions[edit]

AttachToSurface[edit]

simulated function AttachToSurface ()