Gah - a solution with more questions. – EntropicLqd
UE1:Mover (UT)
- Package:
- Engine
- Direct subclasses:
- AssertMover, AttachMover, ElevatorMover, GradualMover, LoopMover, MixMover, RotatingMover
- This class in other games:
- RTNP, U1, UT2003, UT2004, UE2Runtime, U2, U2XMP
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The moving brush class. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
See Mover properties.
Enums[edit]
EBumpType[edit]
- BT_PlayerBump
- Can only be bumped by player.
- BT_PawnBump
- Can be bumped by any pawn
- BT_AnyBump
- Cany be bumped by any solid actor
EMoverEncroachType[edit]
- ME_StopWhenEncroach
- Stop when we hit an actor.
- ME_ReturnWhenEncroach
- Return to previous position when we hit an actor.
- ME_CrushWhenEncroach
- Crush the poor helpless actor.
- ME_IgnoreWhenEncroach
- Ignore encroached actors.
EMoverGlideType[edit]
- MV_MoveByTime
- Move linearly.
- MV_GlideByTime
- Move with smooth acceleration.
Functions[edit]
Events[edit]
BeginPlay[edit]
Overrides: Actor.BeginPlay
Bump[edit]
Overrides: Actor.Bump
EncroachingOn[edit]
Overrides: Actor.EncroachingOn
InterpolateEnd[edit]
Overrides: Actor.InterpolateEnd
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
SpecialHandling[edit]
Overrides: Actor.SpecialHandling
TakeDamage[edit]
Overrides: Actor.TakeDamage
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
DoClose[edit]
DoOpen[edit]
FindTriggerActor[edit]
FinishedClosing[edit]
FinishedOpening[edit]
FinishNotify[edit]
HandleDoor[edit]
HandleTriggerDoor[edit]
InterpolateTo[edit]
MakeGroupReturn[edit]
MakeGroupStop[edit]
SetKeyframe[edit]
States[edit]
BumpButton[edit]
BumpButton.BeginEvent[edit]
Overrides: Actor.BeginEvent (global)
BumpButton.Bump[edit]
Overrides: Bump (global)
BumpButton.EndEvent[edit]
Overrides: Actor.EndEvent (global)
BumpButton.HandleDoor[edit]
Overrides: HandleDoor (global)
BumpOpenTimed[edit]
BumpOpenTimed.Bump[edit]
Overrides: Bump (global)
BumpOpenTimed.HandleDoor[edit]
Overrides: HandleDoor (global)
StandOpenTimed[edit]
StandOpenTimed.Attach[edit]
Overrides: Actor.Attach (global)
StandOpenTimed.HandleDoor[edit]
Overrides: HandleDoor (global)
TriggerControl[edit]
TriggerControl.BeginState[edit]
Overrides: Object.BeginState (global)
TriggerControl.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerControl.UnTrigger[edit]
Overrides: Actor.UnTrigger (global)
TriggerControl.HandleDoor[edit]
Overrides: HandleDoor (global)
TriggerOpenTimed[edit]
TriggerOpenTimed.BeginState[edit]
Overrides: Object.BeginState (global)
TriggerOpenTimed.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerOpenTimed.HandleDoor[edit]
Overrides: HandleDoor (global)
TriggerPound[edit]
TriggerPound.BeginState[edit]
Overrides: Object.BeginState (global)
TriggerPound.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerPound.UnTrigger[edit]
Overrides: Actor.UnTrigger (global)
TriggerPound.HandleDoor[edit]
Overrides: HandleDoor (global)
TriggerToggle[edit]
TriggerToggle.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerToggle.HandleDoor[edit]
Overrides: HandleDoor (global)