There is no spoon

UE1:FirstBloodMessage (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> FirstBloodMessage
Package: 
BotPack
This class in other games:
UT2004, UT2003

null

Properties[edit]

FirstBloodString[edit]

Type: string

Modifiers: localized


Default value: "drew first blood!"

Default values[edit]

Property Value
bBeep False
DrawColor
Member Value
B 0
G 0
R 255

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString