There is no spoon
UE1:FirstBloodMessage (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> FirstBloodMessage |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
FirstBloodString[edit]
Type: string
Modifiers: localized
Default value: "drew first blood!"
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bBeep | False | ||||||||
DrawColor |
|
Static functions[edit]
ClientReceive[edit]
static simulated function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString