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UE2:FirstBloodMessage (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> FirstBloodMessage |
- Package:
- UnrealGame
- This class in other games:
- UT, UT2004
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Properties[edit]
FirstBloodSound[edit]
Type: Sound
Default value: Sound'AnnouncerMain.First_Blood'
FirstBloodString[edit]
Type: string
Modifiers: localized
Default value: "drew first blood!"
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
DrawColor |
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Static functions[edit]
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString