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UE1:Flashlight (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Flashlight
Package: 
UnrealShare
Direct subclass:
SearchLight
This class in other games:
RTNP, U1

flashlight

Properties[edit]

EndTrace[edit]

Type: Object.Vector


HitLocation[edit]

Type: Object.Vector


HitNormal[edit]

Type: Object.Vector


NewHitLocation[edit]

Type: Object.Vector


s[edit]

Type: FlashLightBeam


StartTrace[edit]

Type: Object.Vector


TimeChange[edit]

Type: float


X[edit]

Type: Object.Vector


Y[edit]

Type: Object.Vector


Z[edit]

Type: Object.Vector


Default values[edit]

Property Value
ActivateSound Sound'UnrealShare.Pickups.FSHLITE1'
AmbientGlow 96
bActivatable True
bDisplayableInv True
Charge 800
CollisionHeight 4.0
CollisionRadius 22.0
DeActivateSound Sound'UnrealShare.Pickups.FSHLITE2'
ExpireMessage "Flashlight batteries have died."
Icon Texture'UnrealShare.Icons.I_Flashlight'
LightBrightness 100
LightHue 33
LightRadius 7
LightSaturation 187
Mesh LodMesh'UnrealShare.Flashl'
PickupMessage "You picked up the flashlight"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealShare.Flashl'
RemoteRole ROLE_DumbProxy
RespawnTime 40.0

States[edit]

Activated[edit]

Activated.BeginState[edit]

event BeginState ()

Overrides: Inventory.Activated.BeginState


Activated.endstate[edit]

event endstate ()

Overrides: Inventory.Activated.EndState


Activated.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


DeActivated[edit]