I'm a doctor, not a mechanic
UE1:Flashlight (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclass:
- SearchLight
- This class in other games:
- RTNP, U1
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flashlight
Properties[edit]
EndTrace[edit]
Type: Object.Vector
HitLocation[edit]
Type: Object.Vector
HitNormal[edit]
Type: Object.Vector
NewHitLocation[edit]
Type: Object.Vector
s[edit]
Type: FlashLightBeam
StartTrace[edit]
Type: Object.Vector
TimeChange[edit]
Type: float
X[edit]
Type: Object.Vector
Y[edit]
Type: Object.Vector
Z[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
ActivateSound | Sound'UnrealShare.Pickups.FSHLITE1' |
AmbientGlow | 96 |
bActivatable | True |
bDisplayableInv | True |
Charge | 800 |
CollisionHeight | 4.0 |
CollisionRadius | 22.0 |
DeActivateSound | Sound'UnrealShare.Pickups.FSHLITE2' |
ExpireMessage | "Flashlight batteries have died." |
Icon | Texture'UnrealShare.Icons.I_Flashlight' |
LightBrightness | 100 |
LightHue | 33 |
LightRadius | 7 |
LightSaturation | 187 |
Mesh | LodMesh'UnrealShare.Flashl' |
PickupMessage | "You picked up the flashlight" |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'UnrealShare.Flashl' |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 40.0 |
States[edit]
Activated[edit]
Activated.BeginState[edit]
event BeginState ()
Overrides: Inventory.Activated.BeginState
Activated.endstate[edit]
event endstate ()
Overrides: Inventory.Activated.EndState
Activated.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)