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UE1:Flashlight (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Flashlight
Package: 
UnrealShare
Direct subclass:
SearchLight
This class in other games:
RTNP, U1

flashlight

Properties

EndTrace

Type: Object.Vector


HitLocation

Type: Object.Vector


HitNormal

Type: Object.Vector


NewHitLocation

Type: Object.Vector


s

Type: FlashLightBeam


StartTrace

Type: Object.Vector


TimeChange

Type: float


X

Type: Object.Vector


Y

Type: Object.Vector


Z

Type: Object.Vector


Default values

Property Value
ActivateSound Sound'UnrealShare.Pickups.FSHLITE1'
AmbientGlow 96
bActivatable True
bDisplayableInv True
Charge 800
CollisionHeight 4.0
CollisionRadius 22.0
DeActivateSound Sound'UnrealShare.Pickups.FSHLITE2'
ExpireMessage "Flashlight batteries have died."
Icon Texture'UnrealShare.Icons.I_Flashlight'
LightBrightness 100
LightHue 33
LightRadius 7
LightSaturation 187
Mesh LodMesh'UnrealShare.Flashl'
PickupMessage "You picked up the flashlight"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealShare.Flashl'
RemoteRole ROLE_DumbProxy
RespawnTime 40.0

States

Activated

Activated.BeginState

event BeginState ()

Overrides: Inventory.Activated.BeginState


Activated.endstate

event endstate ()

Overrides: Inventory.Activated.EndState


Activated.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


DeActivated