There is no spoon
UE1:Flashlight (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclass:
- SearchLight
- This class in other games:
- RTNP, U1
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
flashlight
Properties
EndTrace
Type: Object.Vector
HitLocation
Type: Object.Vector
HitNormal
Type: Object.Vector
NewHitLocation
Type: Object.Vector
s
Type: FlashLightBeam
StartTrace
Type: Object.Vector
TimeChange
Type: float
X
Type: Object.Vector
Y
Type: Object.Vector
Z
Type: Object.Vector
Default values
Property | Value |
---|---|
ActivateSound | Sound'UnrealShare.Pickups.FSHLITE1' |
AmbientGlow | 96 |
bActivatable | True |
bDisplayableInv | True |
Charge | 800 |
CollisionHeight | 4.0 |
CollisionRadius | 22.0 |
DeActivateSound | Sound'UnrealShare.Pickups.FSHLITE2' |
ExpireMessage | "Flashlight batteries have died." |
Icon | Texture'UnrealShare.Icons.I_Flashlight' |
LightBrightness | 100 |
LightHue | 33 |
LightRadius | 7 |
LightSaturation | 187 |
Mesh | LodMesh'UnrealShare.Flashl' |
PickupMessage | "You picked up the flashlight" |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'UnrealShare.Flashl' |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 40.0 |
States
Activated
Activated.BeginState
event BeginState ()
Overrides: Inventory.Activated.BeginState
Activated.endstate
event endstate ()
Overrides: Inventory.Activated.EndState
Activated.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)