Mostly Harmless
UE1:Fragment (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> Fragment |
Contents
- Package:
- Engine
- Direct subclasses:
- WoodFragments, Fragment1, GlassFragments, WallFragments
- This class in other games:
- RTNP, UT, UE2Runtime, UT2003, U2, UT2004, U2XMP
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Fragment.
Properties
Property group 'Fragment'
Fragments
Type: Mesh
Array size: 11
Internal variables
bFirstHit
Type: bool
Default value: True
numFragmentTypes
Type: int
Default values
Property | Value |
---|---|
bBounce | True |
bCollideActors | False |
bFixedRotationDir | True |
bNetOptional | True |
bNetTemporary | False |
CollisionHeight | 4.0 |
CollisionRadius | 18.0 |
LifeSpan | 20.0 |
NetPriority | 2.0 |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Functions
Events
HitWall
simulated event HitWall (Object.Vector HitNormal, Actor HitWall)
Overrides: Projectile.HitWall
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
CalcVelocity
simulated function CalcVelocity (Object.Vector Momentum, float ExplosionSize)
States
Dying
Dying.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
Dying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor HitWall)
Overrides: HitWall (global)
Dying.TakeDamage
event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
Dying.timer
simulated event timer ()
Overrides: Actor.Timer (global)
Flying
Modifiers: auto
Flying.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
Flying.timer
simulated event timer ()
Overrides: Actor.Timer (global)
Flying.Touch
simulated event Touch (Actor Other)
Overrides: Projectile.Touch (global)
Flying.ZoneChange
simulated singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)