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UE1:Fragment (U1)

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U1 Object >> Actor >> Projectile >> Fragment
Package: 
Engine
Direct subclasses:
WoodFragments, Fragment1, GlassFragments, WallFragments
This class in other games:
RTNP, UT, UE2Runtime, UT2003, U2, UT2004, U2XMP

Fragment.

Properties

Property group 'Fragment'

Fragments

Type: Mesh

Array size: 11


Internal variables

bFirstHit

Type: bool


Default value: True

numFragmentTypes

Type: int


Default values

Property Value
bBounce True
bCollideActors False
bFixedRotationDir True
bNetOptional True
bNetTemporary False
CollisionHeight 4.0
CollisionRadius 18.0
LifeSpan 20.0
NetPriority 2.0
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy

Functions

Events

HitWall

simulated event HitWall (Object.Vector HitNormal, Actor HitWall)

Overrides: Projectile.HitWall


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

CalcVelocity

simulated function CalcVelocity (Object.Vector Momentum, float ExplosionSize)


States

Dying

Dying.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Dying.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor HitWall)

Overrides: HitWall (global)


Dying.TakeDamage

event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)


Dying.timer

simulated event timer ()

Overrides: Actor.Timer (global)


Flying

Modifiers: auto

Flying.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Flying.timer

simulated event timer ()

Overrides: Actor.Timer (global)


Flying.Touch

simulated event Touch (Actor Other)

Overrides: Projectile.Touch (global)


Flying.ZoneChange

simulated singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)