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UE1:GameInfo instance functions (U1)

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U1 Object >> Actor >> Info >> GameInfo (instance functions)
GameInfo instance functions in other games:
RTNP, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
properties

Instance functions

AddBot

function bool AddBot ()


AddDefaultInventory

function AddDefaultInventory (Pawn PlayerPawn)


AllowsBroadcast

function bool AllowsBroadcast (Actor broadcaster, int Len)


CanSpectate

function bool CanSpectate (Pawn Viewer, Actor ViewTarget)


ChangeName

function ChangeName (Pawn Other, coerce string S, bool bNameChange)


ChangeTeam

function bool ChangeTeam (Pawn Other, int N)


CreatureKillMessage

function string CreatureKillMessage (name damageType, Pawn Other)


DiscardInventory

function DiscardInventory (Pawn Other)


EndGame

function EndGame (string Reason)


FindPlayerStart

function NavigationPoint FindPlayerStart (byte Team, optional string incomingName)


GetIntOption

function int GetIntOption (string Options, string ParseString, int CurrentValue)


GetKeyValue

function GetKeyValue (string Pair, out string Key, out string Value)


GetRules

function string GetRules ()


GetServerPort

function int GetServerPort ()


GrabOption

function bool GrabOption (out string Options, out string Result)


HasOption

function bool HasOption (string Options, string InKey)


InitGameReplicationInfo

function InitGameReplicationInfo ()


IsRelevant

function bool IsRelevant (Actor Other)


Killed

function Killed (Pawn killer, Pawn Other, name damageType)


KillMessage

function string KillMessage (name damageType, Pawn Other)


LogGameParameters

function LogGameParameters (StatLog StatLog)


Logout

function Logout (Pawn Exiting)


ParseOption

function string ParseOption (string Options, string InKey)


PickupQuery

function bool PickupQuery (Pawn Other, Inventory item)


PlayerJumpZScaling

function float PlayerJumpZScaling ()


PlayerKillMessage

function string PlayerKillMessage (name damageType, Pawn Other)


PlaySpawnEffect

function float PlaySpawnEffect (Inventory Inv)


PlayTeleportEffect

function PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound)


ProcessServerTravel

function ProcessServerTravel (string URL, bool bItems)


ReduceDamage

function int ReduceDamage (int Damage, name DamageType, Pawn injured, Pawn instigatedBy)


RestartGame

function RestartGame ()


RestartPlayer

function bool RestartPlayer (Pawn aPlayer)


ScoreEvent

function ScoreEvent (name EventName, Actor EventActor, Pawn InstigatedBy)


ScoreKill

function ScoreKill (Pawn Killer, Pawn Other)


SendPlayer

function SendPlayer (PlayerPawn aPlayer, string URL)


SetEndCams

function bool SetEndCams (string Reason)


SetGameSpeed

function SetGameSpeed (float T)


SetPause

function bool SetPause (bool bPause, PlayerPawn P)


ShouldRespawn

function bool ShouldRespawn (Actor Other)


StartPlayer

function StartPlayer (PlayerPawn Other)