I love the smell of UnrealEd crashing in the morning. – tarquin

UE1:Grenade (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U1 Object >> Actor >> Projectile >> Grenade
Package: 
UnrealShare
This class in other games:
RTNP, UT, UT2003, UT2004

Grenade.

Properties

bCanHitOwner

Type: bool


bHitWater

Type: bool


Count

Type: float


NumExtraGrenades

Type: int


SmokeRate

Type: float


WarnTarget

Type: ScriptedPawn

warn this pawn away

Default values

Property Value
AmbientGlow 64
AnimSequence 'WingIn'
bBounce True
bFixedRotationDir True
bUnlit True
Damage 100.0
DesiredRotation
Member Value
Pitch 12000
Roll 2334
Yaw 5666
ImpactSound Sound'UnrealShare.Eightball.GrenadeFloor'
MaxSpeed 1000.0
Mesh LodMesh'UnrealShare.GrenadeM'
MomentumTransfer 50000
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Speed 600.0

Functions

Events

BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer

simulated event Timer ()

Overrides: Actor.Timer


ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


Other instance functions

BlowUp

function BlowUp (Object.Vector HitLocation)


Explosion

simulated function Explosion (Object.Vector HitLocation)


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch