My program doesn't have bugs. It just develops random features.
UE1:Grenade (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> Grenade |
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT, UT2003, UT2004
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Grenade.
Properties
bCanHitOwner
Type: bool
bHitWater
Type: bool
Count
Type: float
NumExtraGrenades
Type: int
SmokeRate
Type: float
WarnTarget
Type: ScriptedPawn
warn this pawn away
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 64 | ||||||||
AnimSequence | 'WingIn' | ||||||||
bBounce | True | ||||||||
bFixedRotationDir | True | ||||||||
bUnlit | True | ||||||||
Damage | 100.0 | ||||||||
DesiredRotation |
|
||||||||
ImpactSound | Sound'UnrealShare.Eightball.GrenadeFloor' | ||||||||
MaxSpeed | 1000.0 | ||||||||
Mesh | LodMesh'UnrealShare.GrenadeM' | ||||||||
MomentumTransfer | 50000 | ||||||||
Physics | PHYS_Falling | ||||||||
RemoteRole | ROLE_SimulatedProxy | ||||||||
Speed | 600.0 |
Functions
Events
BeginPlay
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer
simulated event Timer ()
Overrides: Actor.Timer
ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
Other instance functions
BlowUp
function BlowUp (Object.Vector HitLocation)
Explosion
simulated function Explosion (Object.Vector HitLocation)
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch