My program doesn't have bugs. It just develops random features.
UE1:Invisibility (UT)
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Invisibility.
Properties[edit]
TempVis[edit]
Type: byte
Default values[edit]
Property | Value |
---|---|
ActivateSound | Sound'UnrealI.Pickups.Invisible' |
AmbientGlow | 96 |
bActivatable | True |
bAutoActivate | True |
bDisplayableInv | True |
Charge | 100 |
CollisionHeight | 17.0 |
CollisionRadius | 15.0 |
ExpireMessage | "Invisibility has worn off." |
Icon | Texture'UnrealI.Icons.I_Invisibility' |
MaxDesireability | 1.2 |
Mesh | LodMesh'UnrealI.InvisibilityMesh' |
PickupMessage | "You have Invisibility" |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'UnrealI.InvisibilityMesh' |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 100.0 |
Instance functions[edit]
Invisibility[edit]
function Invisibility (bool Vis)
States[edit]
Activated[edit]
Activated.BeginState[edit]
event BeginState ()
Overrides: Inventory.Activated.BeginState
Activated.endstate[edit]
event endstate ()
Overrides: Inventory.Activated.EndState
Activated.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)