Gah - a solution with more questions. – EntropicLqd
UE1:KillingSpreeMessage (UT)
Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> CriticalEventLowPlus >> KillingSpreeMessage |
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Switch is the note. RelatedPRI_1 is the player on the spree.
Properties[edit]
Property group 'Messages'[edit]
EndFemaleSpree[edit]
Type: string
Modifiers: localized
Default value: "was looking good till she killed herself!"
EndSelfSpree[edit]
Type: string
Modifiers: localized
Default value: "was looking good till he killed himself!"
EndSpreeNote[edit]
Type: string
Modifiers: localized
Default value: "'s killing spree was ended by"
EndSpreeNoteTrailer[edit]
Type: string
Modifiers: localized
MultiKillString[edit]
Type: string
Modifiers: localized
SpreeNote[edit]
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: "is on a killing spree!"
Default value, index 1: "is on a rampage!"
Default value, index 2: "is dominating!"
Default value, index 3: "is unstoppable!"
Default value, index 4: "is Godlike!"
SpreeSound[edit]
Type: Sound
Array size: 10
Default value, index 0: Sound'Announcer.(All).killingspree'
Default value, index 1: Sound'Announcer.(All).rampage'
Default value, index 2: Sound'Announcer.(All).dominating'
Default value, index 3: Sound'Announcer.(All).unstoppable'
Default value, index 4: Sound'Announcer.(All).godlike'
Default values[edit]
Property | Value |
---|---|
bBeep | False |
Static functions[edit]
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetString[edit]
Overrides: LocalMessage.GetString