My program doesn't have bugs. It just develops random features.

UE1:LiftCenter (UT)

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UT Object >> Actor >> NavigationPoint >> LiftCenter
Package: 
Engine
Direct subclasses:
JumpSpot, PainPath, TranslocDest
This class in other games:
RTNP, U1, UT2003, UT2004, U2, UE2Runtime, U2XMP, UT3, UDK

LiftCenter.

Properties

Property group 'LiftCenter'

LiftTag

Type: name


LiftTrigger

Type: name


MaxDist2D

Type: float


Default value: 400.0

MaxZDiffAdd

Type: float

added threshold for Z difference between pawn and lift (for lifts which are at the end of a ramp or stairs)

Internal variables

LastTriggerTime

Type: float


LiftOffset

Type: Object.Vector


MyLift

Type: Mover


RecommendedTrigger

Type: Trigger


Default values

Property Value
bNoDelete True
bStatic False
ExtraCost 400
RemoteRole ROLE_None

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


SpecialHandling

event Actor SpecialHandling (Pawn Other)

Overrides: Actor.SpecialHandling