My program doesn't have bugs. It just develops random features.
UE1:LiftCenter (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> LiftCenter |
- Package:
- Engine
- Direct subclasses:
- JumpSpot, PainPath, TranslocDest
- This class in other games:
- RTNP, U1, UT2003, UT2004, U2, UE2Runtime, U2XMP, UT3, UDK
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LiftCenter.
Properties
Property group 'LiftCenter'
LiftTag
Type: name
LiftTrigger
Type: name
MaxDist2D
Type: float
Default value: 400.0
MaxZDiffAdd
Type: float
added threshold for Z difference between pawn and lift (for lifts which are at the end of a ramp or stairs)
Internal variables
LastTriggerTime
Type: float
LiftOffset
Type: Object.Vector
MyLift
Type: Mover
RecommendedTrigger
Type: Trigger
Default values
Property | Value |
---|---|
bNoDelete | True |
bStatic | False |
ExtraCost | 400 |
RemoteRole | ROLE_None |
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
SpecialHandling
Overrides: Actor.SpecialHandling