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UE1:LocalMessage (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclass:
- LocalMessagePlus
- This class in other games:
- U2XMP, UE2Runtime, UT2003, U2, UT2004, UDK, UT3
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Represents a schematic for a client localized message.
Properties[edit]
bBeep[edit]
Type: bool
If true, beep!
bCenter[edit]
Type: bool
Whether or not to center the message.
bComplexString[edit]
Type: bool
Indicates a multicolor string message class.
bFadeMessage[edit]
Type: bool
If true, use fade out effect on message.
bFromBottom[edit]
Type: bool
Subtract YPos.
bIsConsoleMessage[edit]
Type: bool
If true, put a GetString on the console.
bIsSpecial[edit]
Type: bool
If true, don't add to normal queue.
bIsUnique[edit]
Type: bool
If true and special, only one can be in the HUD queue at a time.
bOffsetYPos[edit]
Type: bool
If the YPos indicated isn't where the message appears.
ChildMessage[edit]
Type: class<LocalMessage>
DrawColor[edit]
Type: Object.Color
Color to display message with.
Default value:
Member | Value |
---|---|
B | 255 |
G | 255 |
R | 255 |
Lifetime[edit]
Type: int
- of seconds to stay in HUD message queue.
Default value: 3
XPos[edit]
Type: float
YPos[edit]
Type: float
Coordinates to print message at.
Static functions[edit]
AssembleString[edit]
static function string AssembleString (HUD myHUD, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional string MessageString)
ClientReceive[edit]
static function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
GetColor[edit]
static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
GetFontSize[edit]
GetOffset[edit]
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
RenderComplexMessage[edit]
static function RenderComplexMessage (Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)