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UE1:LocalMessage (UT)
Contents
- Package:
- Engine
- Direct subclass:
- LocalMessagePlus
- This class in other games:
- U2XMP, UE2Runtime, UT2003, U2, UT2004, UDK, UT3
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Represents a schematic for a client localized message.
Properties
bBeep
Type: bool
If true, beep!
bCenter
Type: bool
Whether or not to center the message.
bComplexString
Type: bool
Indicates a multicolor string message class.
bFadeMessage
Type: bool
If true, use fade out effect on message.
bFromBottom
Type: bool
Subtract YPos.
bIsConsoleMessage
Type: bool
If true, put a GetString on the console.
bIsSpecial
Type: bool
If true, don't add to normal queue.
bIsUnique
Type: bool
If true and special, only one can be in the HUD queue at a time.
bOffsetYPos
Type: bool
If the YPos indicated isn't where the message appears.
ChildMessage
Type: class<LocalMessage>
DrawColor
Type: Object.Color
Color to display message with.
Default value:
Member | Value |
---|---|
B | 255 |
G | 255 |
R | 255 |
Lifetime
Type: int
- of seconds to stay in HUD message queue.
Default value: 3
XPos
Type: float
YPos
Type: float
Coordinates to print message at.