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UE1:NewCharacterWindow (UT)

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UT Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> NewCharacterWindow
Package: 
UTMenu

null

Properties[edit]

BackButton[edit]

Type: NotifyButton


bFlashOn[edit]

Type: bool


BG1[edit]

Type: Texture

Array size: 4


BG2[edit]

Type: Texture

Array size: 4


BG3[edit]

Type: Texture

Array size: 4


BGName1[edit]

Type: string

Array size: 4


Default value, index 0: "UTMenu.CC11"

Default value, index 1: "UTMenu.CC12"

Default value, index 2: "UTMenu.CC13"

Default value, index 3: "UTMenu.CC14"

BGName2[edit]

Type: string

Array size: 4


Default value, index 0: "UTMenu.CC21"

Default value, index 1: "UTMenu.CC22"

Default value, index 2: "UTMenu.CC23"

Default value, index 3: "UTMenu.CC24"

BGName3[edit]

Type: string

Array size: 4


Default value, index 0: "UTMenu.CC31"

Default value, index 1: "UTMenu.CC32"

Default value, index 2: "UTMenu.CC33"

Default value, index 3: "UTMenu.CC34"

CCText[edit]

Type: string

Modifiers: localized


Default value: " Character Creation"

CurrentSkill[edit]

Type: int


Descscrolldown[edit]

Type: NotifyButton


Descscrollup[edit]

Type: NotifyButton


FaceButton[edit]

Type: NotifyButton


FaceDescs[edit]

Type: string

Array size: 16


FaceLabel[edit]

Type: NotifyButton


Faces[edit]

Type: string

Array size: 16


FaceText[edit]

Type: string

Modifiers: localized


Default value: "Face"

FemaleClass[edit]

Type: class<TournamentPlayer>


FemaleFace[edit]

Type: string


FemaleSkin[edit]

Type: string


FemaleText[edit]

Type: string

Modifiers: localized


Default value: "Female"

FlashTime[edit]

Type: float


Initialized[edit]

Type: bool


LadderObj[edit]

Type: LadderInventory


MaleClass[edit]

Type: class<TournamentPlayer>


MaleFace[edit]

Type: string


MaleSkin[edit]

Type: string


MaleText[edit]

Type: string

Modifiers: localized


Default value: "Male"

MeshWindow[edit]

Type: UMenuPlayerMeshClient


NameButton[edit]

Type: NotifyButton


NameEdit[edit]

Type: NameEditBox


NameLabel[edit]

Type: NotifyButton


NameText[edit]

Type: string

Modifiers: localized


Default value: "Name"

NextButton[edit]

Type: NotifyButton


PreferredFace[edit]

Type: int

Modifiers: config


PreferredSex[edit]

Type: int

Modifiers: config


PreferredSkill[edit]

Type: int

Modifiers: config


Default value: 1

PreferredTeam[edit]

Type: int

Modifiers: config


SexButton[edit]

Type: NotifyButton


SexLabel[edit]

Type: NotifyButton


SexText[edit]

Type: string

Modifiers: localized


Default value: "Gender"

SkillButton[edit]

Type: NotifyButton


SkillLabel[edit]

Type: NotifyButton


SkillsText[edit]

Type: string

Modifiers: localized


Default value: "Skill"

SkillText[edit]

Type: string

Array size: 8

Modifiers: localized


Default value, index 0: "Novice"

Default value, index 1: "Average"

Default value, index 2: "Experienced"

Default value, index 3: "Skilled"

Default value, index 4: "Adept"

Default value, index 5: "Masterful"

Default value, index 6: "Inhuman"

Default value, index 7: "Godlike"

TeamButton[edit]

Type: NotifyButton


TeamDescArea[edit]

Type: UTFadeTextArea


TeamLabel[edit]

Type: NotifyButton


TeamNameString[edit]

Type: string

Modifiers: localized


Default value: "Team Name:"

TeamText[edit]

Type: string

Modifiers: localized


Default value: "Team"

TitleButton[edit]

Type: NotifyButton


Instance functions[edit]

BackPressed[edit]

function BackPressed ()


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Close[edit]

function Close (optional bool bByParent)

Overrides: UWindowWindow.Close


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


FacePressed[edit]

function FacePressed ()


HideWindow[edit]

function HideWindow ()

Overrides: UWindowWindow.HideWindow


IterateFaces[edit]

function IterateFaces (string InSkinName, string MeshName)


NameChanged[edit]

function NameChanged ()


NextPressed[edit]

function NextPressed ()


Notify[edit]

function Notify (UWindowWindow B, byte E)

Overrides: NotifyWindow.Notify


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


SexPressed[edit]

function SexPressed ()


SkillPressed[edit]

function SkillPressed ()


TeamPressed[edit]

function TeamPressed ()


Tick[edit]

function Tick (float Delta)

Overrides: UWindowWindow.Tick