Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:NewCharacterWindow (UT)

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UT Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> NewCharacterWindow
Package: 
UTMenu

null

Properties

BackButton

Type: NotifyButton


bFlashOn

Type: bool


BG1

Type: Texture

Array size: 4


BG2

Type: Texture

Array size: 4


BG3

Type: Texture

Array size: 4


BGName1

Type: string

Array size: 4


Default value, index 0: "UTMenu.CC11"

Default value, index 1: "UTMenu.CC12"

Default value, index 2: "UTMenu.CC13"

Default value, index 3: "UTMenu.CC14"

BGName2

Type: string

Array size: 4


Default value, index 0: "UTMenu.CC21"

Default value, index 1: "UTMenu.CC22"

Default value, index 2: "UTMenu.CC23"

Default value, index 3: "UTMenu.CC24"

BGName3

Type: string

Array size: 4


Default value, index 0: "UTMenu.CC31"

Default value, index 1: "UTMenu.CC32"

Default value, index 2: "UTMenu.CC33"

Default value, index 3: "UTMenu.CC34"

CCText

Type: string

Modifiers: localized


Default value: " Character Creation"

CurrentSkill

Type: int


Descscrolldown

Type: NotifyButton


Descscrollup

Type: NotifyButton


FaceButton

Type: NotifyButton


FaceDescs

Type: string

Array size: 16


FaceLabel

Type: NotifyButton


Faces

Type: string

Array size: 16


FaceText

Type: string

Modifiers: localized


Default value: "Face"

FemaleClass

Type: class<TournamentPlayer>


FemaleFace

Type: string


FemaleSkin

Type: string


FemaleText

Type: string

Modifiers: localized


Default value: "Female"

FlashTime

Type: float


Initialized

Type: bool


LadderObj

Type: LadderInventory


MaleClass

Type: class<TournamentPlayer>


MaleFace

Type: string


MaleSkin

Type: string


MaleText

Type: string

Modifiers: localized


Default value: "Male"

MeshWindow

Type: UMenuPlayerMeshClient


NameButton

Type: NotifyButton


NameEdit

Type: NameEditBox


NameLabel

Type: NotifyButton


NameText

Type: string

Modifiers: localized


Default value: "Name"

NextButton

Type: NotifyButton


PreferredFace

Type: int

Modifiers: config


PreferredSex

Type: int

Modifiers: config


PreferredSkill

Type: int

Modifiers: config


Default value: 1

PreferredTeam

Type: int

Modifiers: config


SexButton

Type: NotifyButton


SexLabel

Type: NotifyButton


SexText

Type: string

Modifiers: localized


Default value: "Gender"

SkillButton

Type: NotifyButton


SkillLabel

Type: NotifyButton


SkillsText

Type: string

Modifiers: localized


Default value: "Skill"

SkillText

Type: string

Array size: 8

Modifiers: localized


Default value, index 0: "Novice"

Default value, index 1: "Average"

Default value, index 2: "Experienced"

Default value, index 3: "Skilled"

Default value, index 4: "Adept"

Default value, index 5: "Masterful"

Default value, index 6: "Inhuman"

Default value, index 7: "Godlike"

TeamButton

Type: NotifyButton


TeamDescArea

Type: UTFadeTextArea


TeamLabel

Type: NotifyButton


TeamNameString

Type: string

Modifiers: localized


Default value: "Team Name:"

TeamText

Type: string

Modifiers: localized


Default value: "Team"

TitleButton

Type: NotifyButton


Instance functions

BackPressed

function BackPressed ()


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Close

function Close (optional bool bByParent)

Overrides: UWindowWindow.Close


Created

function Created ()

Overrides: UWindowWindow.Created


FacePressed

function FacePressed ()


HideWindow

function HideWindow ()

Overrides: UWindowWindow.HideWindow


IterateFaces

function IterateFaces (string InSkinName, string MeshName)


NameChanged

function NameChanged ()


NextPressed

function NextPressed ()


Notify

function Notify (UWindowWindow B, byte E)

Overrides: NotifyWindow.Notify


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


SexPressed

function SexPressed ()


SkillPressed

function SkillPressed ()


TeamPressed

function TeamPressed ()


Tick

function Tick (float Delta)

Overrides: UWindowWindow.Tick