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UE1:PBolt (UT)

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UT Object >> Actor >> Projectile >> PBolt
Package: 
BotPack
Direct subclass:
StarterBolt

pbolt.

Properties[edit]

Property group 'PBolt'[edit]

SpriteAnim[edit]

Type: Texture

Array size: 5


Default value, index 0: Texture'Botpack.Skins.pbolt0'

Default value, index 1: Texture'Botpack.Skins.pbolt1'

Default value, index 2: Texture'Botpack.Skins.pbolt2'

Default value, index 3: Texture'Botpack.Skins.pbolt3'

Default value, index 4: Texture'Botpack.Skins.pbolt4'

Internal variables[edit]

AccumulatedDamage[edit]

Type: float


bCenter[edit]

Type: bool


BeamSize[edit]

Type: float


Default value: 81.0

bRight[edit]

Type: bool


Default value: True

DamagedActor[edit]

Type: Actor


FireOffset[edit]

Type: Object.Vector


Default value:

Member Value
X 16.0
Y -14.0
Z -8.0

LastHitTime[edit]

Type: float


PlasmaBeam[edit]

Type: PBolt


Position[edit]

Type: int


SpriteFrame[edit]

Type: int


WallEffect[edit]

Type: PlasmaCap


Default values[edit]

Property Value
AmbientSound Sound'Botpack.PulseGun.PulseBolt'
bCollideActors False
bCollideWorld False
bNetTemporary False
bUnlit True
Damage 72.0
ExplosionDecal Class'BotPack.BoltScorch'
LifeSpan 60.0
MaxSpeed 0.0
Mesh LodMesh'Botpack.PBolt'
MomentumTransfer 8500
MyDamageType 'zapped'
Physics PHYS_None
RemoteRole ROLE_None
Skin Texture'Botpack.Skins.pbolt0'
SoundRadius 12
SoundVolume 255
Style STY_Translucent
Texture Texture'Botpack.Skins.pbolt0'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


Other instance functions[edit]

CheckBeam[edit]

simulated function CheckBeam (Object.Vector X, float DeltaTime)


UpdateBeam[edit]

simulated function UpdateBeam (PBolt ParentBolt, Object.Vector Dir, float DeltaTime)