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UE1:PBolt (UT)
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Object >> Actor >> Projectile >> PBolt |
Contents
- Package:
- BotPack
- Direct subclass:
- StarterBolt
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pbolt.
Properties[edit]
Property group 'PBolt'[edit]
SpriteAnim[edit]
Type: Texture
Array size: 5
Default value, index 0: Texture'Botpack.Skins.pbolt0'
Default value, index 1: Texture'Botpack.Skins.pbolt1'
Default value, index 2: Texture'Botpack.Skins.pbolt2'
Default value, index 3: Texture'Botpack.Skins.pbolt3'
Default value, index 4: Texture'Botpack.Skins.pbolt4'
Internal variables[edit]
AccumulatedDamage[edit]
Type: float
bCenter[edit]
Type: bool
BeamSize[edit]
Type: float
Default value: 81.0
bRight[edit]
Type: bool
Default value: True
DamagedActor[edit]
Type: Actor
FireOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 16.0 |
Y | -14.0 |
Z | -8.0 |
LastHitTime[edit]
Type: float
PlasmaBeam[edit]
Type: PBolt
Position[edit]
Type: int
SpriteFrame[edit]
Type: int
WallEffect[edit]
Type: PlasmaCap
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'Botpack.PulseGun.PulseBolt' |
bCollideActors | False |
bCollideWorld | False |
bNetTemporary | False |
bUnlit | True |
Damage | 72.0 |
ExplosionDecal | Class'BotPack.BoltScorch' |
LifeSpan | 60.0 |
MaxSpeed | 0.0 |
Mesh | LodMesh'Botpack.PBolt' |
MomentumTransfer | 8500 |
MyDamageType | 'zapped' |
Physics | PHYS_None |
RemoteRole | ROLE_None |
Skin | Texture'Botpack.Skins.pbolt0' |
SoundRadius | 12 |
SoundVolume | 255 |
Style | STY_Translucent |
Texture | Texture'Botpack.Skins.pbolt0' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
Other instance functions[edit]
CheckBeam[edit]
simulated function CheckBeam (Object.Vector X, float DeltaTime)
UpdateBeam[edit]
simulated function UpdateBeam (PBolt ParentBolt, Object.Vector Dir, float DeltaTime)