Always snap to grid

UE1:ParticleBurst (UT)

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UT Object >> Actor >> Effects >> ParticleBurst
Package: 
UnrealShare
Direct subclass:
ParticleBurst2
This class in other games:
RTNP, U1

ParticleBurst.

Default values

Property Value
bFixedRotationDir True
bParticles True
bUnlit True
DrawScale 0.7
DrawType DT_Mesh
LifeSpan 0.6
Mesh LodMesh'UnrealShare.PartBurst'
Physics PHYS_Rotating
RotationRate
Member Value
Pitch 100
Roll -200
Yaw 100
Style STY_Translucent
Texture Texture'UnrealShare.Effects.T_PBurst'

States

Explode

Modifiers: auto

Explode.AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd (global)


Explode.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Explode.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)