I don't need to test my programs. I have an error-correcting modem.

UE1:ReSpawn (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Effects >> ReSpawn
Package: 
UnrealShare
This class in other games:
RTNP, U1

ReSpawn.

Default values[edit]

Property Value
bNetOptional True
bParticles True
bUnlit True
DrawScale 0.25
DrawType DT_Mesh
EffectSound1 Sound'UnrealShare.Generic.RespawnSound'
LifeSpan 1.0
LightBrightness 210
LightEffect LE_NonIncidence
LightHue 30
LightRadius 8
LightSaturation 224
LightType LT_Steady
Mesh LodMesh'UnrealShare.TeleEffect2'
RemoteRole ROLE_SimulatedProxy
Style STY_Translucent
Texture Texture'UnrealShare.DBEffect.de_A00'

Events[edit]

BeginPlay[edit]

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


States[edit]

Explode[edit]

Modifiers: auto

Explode.AnimEnd[edit]

simulated event AnimEnd ()

Overrides: Actor.AnimEnd (global)


Explode.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)