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UE1:Rocket (UT)

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UT Object >> Actor >> Projectile >> Rocket
Package: 
UnrealShare
This class in other games:
RTNP, U1

rocket.

Properties[edit]

bHitWater[edit]

Type: bool


bRing[edit]

Type: bool


bWaterStart[edit]

Type: bool


Count[edit]

Type: float


InitialDir[edit]

Type: Object.Vector


MagnitudeVel[edit]

Type: float


NumExtraRockets[edit]

Type: int


Seeking[edit]

Type: Actor


SmokeRate[edit]

Type: float


Default values[edit]

Property Value
AmbientGlow 96
AmbientSound Sound'UnrealShare.General.Brufly1'
AnimSequence 'Armed'
bBounce True
bCorona True
bUnlit True
Damage 85.0
DrawScale 0.05
ImpactSound Sound'UnrealShare.Eightball.GrenadeFloor'
LifeSpan 6.0
LightBrightness 126
LightEffect LE_NonIncidence
LightHue 28
LightRadius 6
LightSaturation 64
LightType LT_Steady
MaxSpeed 1600.0
Mesh LodMesh'UnrealShare.RocketM'
MomentumTransfer 80000
RemoteRole ROLE_SimulatedProxy
Skin FireTexture'UnrealShare.Effect16.fireeffect16'
SoundRadius 9
SoundVolume 255
SpawnSound Sound'UnrealShare.Eightball.Ignite'
Speed 900.0

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


States[edit]

Flying[edit]

Modifiers: auto

Flying.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Flying.ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


Flying.BlowUp[edit]

function BlowUp (Object.Vector HitLocation, RingExplosion r)


Flying.Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode (global)


Flying.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)