Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Rocket (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> Rocket |
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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rocket.
Properties[edit]
bHitWater[edit]
Type: bool
bRing[edit]
Type: bool
bWaterStart[edit]
Type: bool
Count[edit]
Type: float
InitialDir[edit]
Type: Object.Vector
MagnitudeVel[edit]
Type: float
NumExtraRockets[edit]
Type: int
Seeking[edit]
Type: Actor
SmokeRate[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 96 |
AmbientSound | Sound'UnrealShare.General.Brufly1' |
AnimSequence | 'Armed' |
bBounce | True |
bCorona | True |
bUnlit | True |
Damage | 85.0 |
DrawScale | 0.05 |
ImpactSound | Sound'UnrealShare.Eightball.GrenadeFloor' |
LifeSpan | 6.0 |
LightBrightness | 126 |
LightEffect | LE_NonIncidence |
LightHue | 28 |
LightRadius | 6 |
LightSaturation | 64 |
LightType | LT_Steady |
MaxSpeed | 1600.0 |
Mesh | LodMesh'UnrealShare.RocketM' |
MomentumTransfer | 80000 |
RemoteRole | ROLE_SimulatedProxy |
Skin | FireTexture'UnrealShare.Effect16.fireeffect16' |
SoundRadius | 9 |
SoundVolume | 255 |
SpawnSound | Sound'UnrealShare.Eightball.Ignite' |
Speed | 900.0 |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
States[edit]
Flying[edit]
Modifiers: auto
Flying.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Flying.ZoneChange[edit]
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
Flying.BlowUp[edit]
function BlowUp (Object.Vector HitLocation, RingExplosion r)
Flying.Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
Flying.ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)