The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:SkaarjWarrior (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> ScriptedPawn >> Skaarj >> SkaarjWarrior |
Contents
- Package:
- UnrealShare
- Direct subclasses:
- IceSkaarj, SkaarjAssassin, SkaarjBerserker, SkaarjLord, SkaarjScout
- This class in other games:
- RTNP, U1
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Skaarj.
Properties
Property group 'Sounds'
Blade
Type: Sound
Default value: Sound'UnrealShare.Skaarj.blade1s'
Default values
Property | Value |
---|---|
ClawDamage | 14 |
CombatStyle | 0.6 |
Mesh | LodMesh'UnrealShare.Skaarjw' |
SpinDamage | 16 |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
Other instance functions
CanFireAtEnemy
function bool CanFireAtEnemy ()
Overrides: ScriptedPawn.CanFireAtEnemy
PlayChallenge
function PlayChallenge ()
Overrides: ScriptedPawn.PlayChallenge
PlayCock
function PlayCock ()
Overrides: Skaarj.PlayCock
PlayMovingAttack
function PlayMovingAttack ()
Overrides: Pawn.PlayMovingAttack
PlayPatrolStop
function PlayPatrolStop ()
Overrides: Pawn.PlayPatrolStop
PlayRangedAttack
function PlayRangedAttack ()
Overrides: Skaarj.PlayRangedAttack
PlayRunning
function PlayRunning ()
Overrides: Pawn.PlayRunning
PlayThreatening
function PlayThreatening ()
Overrides: Pawn.PlayThreatening
PlayVictoryDance
function PlayVictoryDance ()
Overrides: Pawn.PlayVictoryDance
SpawnTwoShots
function SpawnTwoShots ()
TryToDuck
function TryToDuck (Object.Vector duckDir, bool bReversed)
Overrides: ScriptedPawn.TryToDuck