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UE1:SpeechBinderCW (UT)

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Package: 
UTMenu

null

Properties[edit]

AllString[edit]

Type: string

Modifiers: localized


Default value: "All"

BinderButton[edit]

Type: UMenuRaisedButton

Array size: 16


BinderLabel[edit]

Type: UMenuLabelControl

Array size: 16


bInitialized[edit]

Type: bool


bPolling[edit]

Type: bool


bSetReady[edit]

Type: bool


ChoiceCombo[edit]

Type: UWindowComboControl

Array size: 16


DefaultsButton[edit]

Type: UWindowSmallButton


DefaultsHelp[edit]

Type: string

Modifiers: localized


Default value: "Unbind all speech keys."

DefaultsText[edit]

Type: string

Modifiers: localized


Default value: "Reset"

LabelText[edit]

Type: string

Modifiers: localized


Default value: "Bind to Key:"

LeaderString[edit]

Type: string

Modifiers: localized


Default value: "Team Leader"

MaxBindings[edit]

Type: int


NotApplicable[edit]

Type: string

Modifiers: localized


Default value: "N/A"

NotBound[edit]

Type: string

Modifiers: localized


Default value: "Unbound"

PlayerString[edit]

Type: string

Modifiers: localized


Default value: "Team Mate"

SelectedButton[edit]

Type: UMenuRaisedButton


Selection[edit]

Type: int


TargetCombo[edit]

Type: UWindowComboControl

Array size: 16


TypeCombo[edit]

Type: UWindowComboControl

Array size: 16


V[edit]

Type: class<ChallengeVoicePack>


Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


ChoiceChanged[edit]

function ChoiceChanged (int i)


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


KeyDown[edit]

function KeyDown (int Key, float X, float Y)

Overrides: UWindowWindow.KeyDown


LoadExistingKeys[edit]

function int LoadExistingKeys ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify


ProcessMenuKey[edit]

function ProcessMenuKey (int KeyNo, string KeyName)

Overrides: UWindowWindow.ProcessMenuKey


RemoveExistingKey[edit]

function RemoveExistingKey (int KeyNo, string KeyName)


ResetAllKeys[edit]

function ResetAllKeys ()


SetKey[edit]

function SetKey (int KeyNo, string KeyName)


TargetChanged[edit]

function TargetChanged (int i)


TypeChanged[edit]

function TypeChanged (int i)