I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:SpriteSmokePuff (UT)
Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteSmokePuff |
- Package:
- UnrealShare
- Direct subclasses:
- BigBlackSmoke, BlackSmoke, BloodPuff, GreenSmokePuff, RisingSpriteSmokePuff, WallHitEffect
- This class in other games:
- RTNP, U1
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SpriteSmokePuff.
Properties
Property group 'SpriteSmokePuff'
NumSets
Type: int
Default value: 10
RisingRate
Type: float
Default value: 50.0
SSprites
Type: Texture
Array size: 20
Default value, index 0: Texture'UnrealShare.SmokeGray.sp_A00'
Default value, index 1: Texture'UnrealShare.SmokeGray.sp1_A00'
Default value, index 2: Texture'UnrealShare.SmokeGray.sp2_A00'
Default value, index 3: Texture'UnrealShare.SmokeGray.sp3_A00'
Default value, index 4: Texture'UnrealShare.SmokeGray.sp4_A00'
Default value, index 5: Texture'UnrealShare.SmokeGray.sp5_A00'
Default value, index 6: Texture'UnrealShare.SmokeGray.sp6_A00'
Default value, index 7: Texture'UnrealShare.SmokeGray.sp7_A00'
Default value, index 8: Texture'UnrealShare.SmokeGray.sp8_A00'
Default value, index 9: Texture'UnrealShare.SmokeGray.sp9_A00'
Default values
Property | Value |
---|---|
bCorona | False |
bNetOptional | True |
DrawScale | 2.0 |
DrawType | DT_SpriteAnimOnce |
LifeSpan | 1.5 |
LightBrightness | 10 |
LightHue | 0 |
LightRadius | 7 |
LightSaturation | 255 |
LightType | LT_None |
NumFrames | 8 |
Pause | 0.05 |
Physics | PHYS_Projectile |
RemoteRole | ROLE_SimulatedProxy |
Style | STY_Translucent |
Texture | Texture'UnrealShare.SmokeGray.sp1_A00' |
Events
BeginPlay
Overrides: Actor.BeginPlay