Gah - a solution with more questions. – EntropicLqd
UE1:TeamGamePlus (UT)
Object >> Actor >> Info >> GameInfo >> TournamentGameInfo >> DeathMatchPlus >> TeamGamePlus |
Contents
- 1 Properties
- 1.1 Property group 'TeamGamePlus'
- 1.2 Internal variables
- 1.2.1 bBalanceTeams
- 1.2.2 bBalancing
- 1.2.3 bPlayersBalanceTeams
- 1.2.4 CurrentOrders
- 1.2.5 MaxAllowedTeams
- 1.2.6 NextBotTeam
- 1.2.7 NumSupportingPlayer
- 1.2.8 PlayerTeamNum
- 1.2.9 StartUpTeamMessage
- 1.2.10 StartupTeamTralier
- 1.2.11 TEAM_Blue
- 1.2.12 TEAM_Gold
- 1.2.13 TEAM_Green
- 1.2.14 TEAM_Red
- 1.2.15 TeamChangeMessage
- 1.2.16 TeamColor
- 1.2.17 TeamPrefix
- 1.2.18 Teams
- 1.3 Default values
- 2 Functions
- Package:
- BotPack
- Direct subclasses:
- Assault, CTFGame, Domination
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TeamGamePlus.
Properties[edit]
Property group 'TeamGamePlus'[edit]
bNoTeamChanges[edit]
Type: bool
Modifiers: config
bScoreTeamKills[edit]
Type: bool
Default value: True
bSpawnInTeamArea[edit]
Type: bool
FriendlyFireScale[edit]
Type: float
Modifiers: config
scale friendly fire damage by this value
GoalTeamScore[edit]
Type: float
Modifiers: config
like fraglimit
Default value: 30.0
MaxTeams[edit]
Type: int
Modifiers: config
Maximum number of teams allowed in (up to MaxAllowedTeams)
Default value: 2
MaxTeamSize[edit]
Type: int
Modifiers: config
Default value: 16
Internal variables[edit]
bBalanceTeams[edit]
Type: bool
Modifiers: globalconfig
bots balance teams
Default value: True
bBalancing[edit]
Type: bool
bPlayersBalanceTeams[edit]
Type: bool
Modifiers: globalconfig
players balance teams
Default value: True
CurrentOrders[edit]
Type: name
Array size: 4
Default value, index 0: 'Defend'
Default value, index 1: 'Defend'
Default value, index 2: 'Defend'
Default value, index 3: 'Defend'
MaxAllowedTeams[edit]
Type: int
Default value: 4
NextBotTeam[edit]
Type: int
NumSupportingPlayer[edit]
Type: int
PlayerTeamNum[edit]
Type: int
StartUpTeamMessage[edit]
Type: string
Modifiers: localized
Default value: "You are on"
StartupTeamTralier[edit]
Type: string
Modifiers: localized
Default value: "."
TEAM_Blue[edit]
Type: byte
Default value: 1
TEAM_Gold[edit]
Type: byte
Default value: 3
TEAM_Green[edit]
Type: byte
Default value: 2
TEAM_Red[edit]
Type: byte
TeamChangeMessage[edit]
Type: string
Modifiers: localized
Default value: "Use Options->Player Setup to change teams."
TeamColor[edit]
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Red"
Default value, index 1: "Blue"
Default value, index 2: "Green"
Default value, index 3: "Gold"
TeamPrefix[edit]
Type: string
Modifiers: localized
Teams[edit]
Type: TeamInfo
Array size: 4
Red, Blue, Green, Gold
Default values[edit]
Property | Value |
---|---|
bCanChangeSkin | False |
BeaconName | "TTeam" |
bTeamGame | True |
GameName | "Tournament Team Game" |
HUDType | Class'BotPack.ChallengeTeamHUD' |
MaxCommanders | 2 |
RulesMenuType | "UTMenu.UTTeamRSClient" |
ScoreBoardType | Class'BotPack.TeamScoreBoard' |
SettingsMenuType | "UTMenu.UTTeamSSClient" |
StartUpMessage | "Work with your teammates against the other teams." |
Functions[edit]
Events[edit]
InitGame[edit]
Overrides: DeathMatchPlus.InitGame
Login[edit]
Overrides: DeathMatchPlus.Login
PostBeginPlay[edit]
Overrides: DeathMatchPlus.PostBeginPlay
PostLogin[edit]
Overrides: DeathMatchPlus.PostLogin