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UE1:DeathMatchPlus internal variables (UT)
Object >> Actor >> Info >> GameInfo >> TournamentGameInfo >> DeathMatchPlus (internal variables) |
Contents
- 1 Internal variables
- 1.1 AvgOpponentRating
- 1.2 bAlreadyChanged
- 1.3 bAlwaysForceRespawn
- 1.4 bChallengeMode
- 1.5 bDontRestart
- 1.6 bFirstBlood
- 1.7 bFulfilledSpecial
- 1.8 bJumpMatch
- 1.9 bNetReady
- 1.10 BotConfig
- 1.11 BotConfigType
- 1.12 bRatedTranslocator
- 1.13 bRequireReady
- 1.14 bStartMatch
- 1.15 bThreePlus
- 1.16 bTutorialGame
- 1.17 bUseTranslocator
- 1.18 CountDown
- 1.19 CountDownMessage
- 1.20 ElapsedTime
- 1.21 EndTime
- 1.22 GameEndedMessage
- 1.23 gamegoal
- 1.24 IDnum
- 1.25 LadderTypeIndex
- 1.26 LastStartSpot
- 1.27 LastTaunt
- 1.28 LastTauntTime
- 1.29 LoseCount
- 1.30 NoNameChange
- 1.31 NotReadyMessage
- 1.32 NumBots
- 1.33 NumCommanders
- 1.34 NumOpp
- 1.35 OvertimeMessage
- 1.36 PlayerRating
- 1.37 RatedGameLadderObj
- 1.38 RatedMatchConfig
- 1.39 RatedPlayer
- 1.40 ReadyMessage
- 1.41 RemainingBots
- 1.42 RemainingTime
- 1.43 SingleWaitingMessage
- 1.44 StartCount
- 1.45 StartMessage
- 1.46 StartUpMessage
- 1.47 TourneyMessage
- 1.48 WaitingMessage1
- 1.49 WaitingMessage2
- 1.50 WinCount
;Other member categories for this class::instance functions
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Internal variables[edit]
AvgOpponentRating[edit]
Type: float
bAlreadyChanged[edit]
Type: bool
bAlwaysForceRespawn[edit]
Type: bool
bChallengeMode[edit]
Type: bool
bDontRestart[edit]
Type: bool
bFirstBlood[edit]
Type: bool
bFulfilledSpecial[edit]
Type: bool
bJumpMatch[edit]
Type: bool
bNetReady[edit]
Type: bool
BotConfig[edit]
Type: ChallengeBotInfo
BotConfigType[edit]
Type: class<ChallengeBotInfo>
Default value: Class'BotPack.ChallengeBotInfo'
bRatedTranslocator[edit]
Type: bool
bRequireReady[edit]
Type: bool
bStartMatch[edit]
Type: bool
bThreePlus[edit]
Type: bool
bTutorialGame[edit]
Type: bool
bUseTranslocator[edit]
Type: bool
Modifiers: config
CountDown[edit]
Type: int
Default value: 10
CountDownMessage[edit]
Type: string
Modifiers: localized
Default value: " seconds until play starts!"
ElapsedTime[edit]
Type: int
EndTime[edit]
Type: float
GameEndedMessage[edit]
Type: string
Modifiers: localized
Default value: "wins the match!"
gamegoal[edit]
Type: string
Modifiers: localized
Default value: "frags wins the match."
IDnum[edit]
Type: int
LadderTypeIndex[edit]
Type: int
Default value: 1
LastStartSpot[edit]
Type: NavigationPoint
LastTaunt[edit]
Type: int
Array size: 4
LastTauntTime[edit]
Type: float
LoseCount[edit]
Type: int
NoNameChange[edit]
Type: string
Modifiers: localized
Default value: " is already in use."
NotReadyMessage[edit]
Type: string
Modifiers: localized
Default value: "You are NOT READY!"
NumBots[edit]
Type: int
NumCommanders[edit]
Type: int
NumOpp[edit]
Type: int
OvertimeMessage[edit]
Type: string
Modifiers: localized
Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"
PlayerRating[edit]
Type: float
RatedGameLadderObj[edit]
Type: LadderInventory
RatedMatchConfig[edit]
Type: RatedMatchInfo
RatedPlayer[edit]
Type: PlayerPawn
ReadyMessage[edit]
Type: string
Modifiers: localized
Default value: "You are READY!"
RemainingBots[edit]
Type: int
RemainingTime[edit]
Type: int
SingleWaitingMessage[edit]
Type: string
Modifiers: localized
Default value: "Press Fire to start."
StartCount[edit]
Type: int
StartMessage[edit]
Type: string
Modifiers: localized
Default value: "The match has begun!"
StartUpMessage[edit]
Type: string
Modifiers: localized
TourneyMessage[edit]
Type: string
Modifiers: localized
Default value: "Waiting for other players."
WaitingMessage1[edit]
Type: string
Modifiers: localized
Default value: "Waiting for ready signals."
WaitingMessage2[edit]
Type: string
Modifiers: localized
Default value: "(Use your fire button to toggle ready!)"
WinCount[edit]
Type: int