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UE1:DeathMatchPlus internal variables (UT)

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UT Object >> Actor >> Info >> GameInfo >> TournamentGameInfo >> DeathMatchPlus (internal variables)

;Other member categories for this class::instance functions

Internal variables[edit]

AvgOpponentRating[edit]

Type: float


bAlreadyChanged[edit]

Type: bool


bAlwaysForceRespawn[edit]

Type: bool


bChallengeMode[edit]

Type: bool


bDontRestart[edit]

Type: bool


bFirstBlood[edit]

Type: bool


bFulfilledSpecial[edit]

Type: bool


bJumpMatch[edit]

Type: bool


bNetReady[edit]

Type: bool


BotConfig[edit]

Type: ChallengeBotInfo


BotConfigType[edit]

Type: class<ChallengeBotInfo>


Default value: Class'BotPack.ChallengeBotInfo'

bRatedTranslocator[edit]

Type: bool


bRequireReady[edit]

Type: bool


bStartMatch[edit]

Type: bool


bThreePlus[edit]

Type: bool


bTutorialGame[edit]

Type: bool


bUseTranslocator[edit]

Type: bool

Modifiers: config


CountDown[edit]

Type: int


Default value: 10

CountDownMessage[edit]

Type: string

Modifiers: localized


Default value: " seconds until play starts!"

ElapsedTime[edit]

Type: int


EndTime[edit]

Type: float


GameEndedMessage[edit]

Type: string

Modifiers: localized


Default value: "wins the match!"

gamegoal[edit]

Type: string

Modifiers: localized


Default value: "frags wins the match."

IDnum[edit]

Type: int


LadderTypeIndex[edit]

Type: int


Default value: 1

LastStartSpot[edit]

Type: NavigationPoint


LastTaunt[edit]

Type: int

Array size: 4


LastTauntTime[edit]

Type: float


LoseCount[edit]

Type: int


NoNameChange[edit]

Type: string

Modifiers: localized


Default value: " is already in use."

NotReadyMessage[edit]

Type: string

Modifiers: localized


Default value: "You are NOT READY!"

NumBots[edit]

Type: int


NumCommanders[edit]

Type: int


NumOpp[edit]

Type: int


OvertimeMessage[edit]

Type: string

Modifiers: localized


Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"

PlayerRating[edit]

Type: float


RatedGameLadderObj[edit]

Type: LadderInventory


RatedMatchConfig[edit]

Type: RatedMatchInfo


RatedPlayer[edit]

Type: PlayerPawn


ReadyMessage[edit]

Type: string

Modifiers: localized


Default value: "You are READY!"

RemainingBots[edit]

Type: int


RemainingTime[edit]

Type: int


SingleWaitingMessage[edit]

Type: string

Modifiers: localized


Default value: "Press Fire to start."

StartCount[edit]

Type: int


StartMessage[edit]

Type: string

Modifiers: localized


Default value: "The match has begun!"

StartUpMessage[edit]

Type: string

Modifiers: localized


TourneyMessage[edit]

Type: string

Modifiers: localized


Default value: "Waiting for other players."

WaitingMessage1[edit]

Type: string

Modifiers: localized


Default value: "Waiting for ready signals."

WaitingMessage2[edit]

Type: string

Modifiers: localized


Default value: "(Use your fire button to toggle ready!)"

WinCount[edit]

Type: int