Mostly Harmless

UE1:RatedMatchInfo (UT)

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UT Object >> Actor >> Info >> RatedMatchInfo
Package: 
BotPack
Direct subclasses:
RatedMatchChal3, RatedMatchAS1, RatedMatchAS2, RatedMatchAS3, RatedMatchAS4, RatedMatchAS5, RatedMatchAS6, RatedMatchASTUT, RatedMatchCTF10, RatedMatchCTF11, RatedMatchCTF1, RatedMatchCTF2, RatedMatchCTF3, RatedMatchCTF4, RatedMatchCTF5, RatedMatchCTF6, RatedMatchCTF7, RatedMatchCTF8, RatedMatchCTF9, RatedMatchCTFDemo1, RatedMatchCTFTUT, RatedMatchChal1, RatedMatchChal2, RatedMatchChal4, RatedMatchDM10, RatedMatchDM11, RatedMatchDM12, RatedMatchDM13, RatedMatchDM1, RatedMatchDM2, RatedMatchDM3, RatedMatchDM4, RatedMatchDM5, RatedMatchDM6, RatedMatchDM7, RatedMatchDM7G, RatedMatchDM8, RatedMatchDM9G, RatedMatchDM9, RatedMatchDMDemo1, RatedMatchDMDemo2, RatedMatchDMDemo3, RatedMatchDMDemo4, RatedMatchDMTUT, RatedMatchDOM1, RatedMatchDOM10, RatedMatchDOM2, RatedMatchDOM3, RatedMatchDOM4, RatedMatchDOM5, RatedMatchDOM6, RatedMatchDOM7, RatedMatchDOM8, RatedMatchDOM9, RatedMatchDOMDemo1, RatedMatchDOMTUT

RatedMatchInfo. used in single player game - cannot modify player team (bots 0 to 7) are set up in default properties of this base class enemy teams are set up in default properties of sub-classes

Properties[edit]

Property group 'RatedMatchInfo'[edit]

Bio[edit]

Type: string

Array size: 8

Modifiers: localized


BotAccuracy[edit]

Type: float

Array size: 8


BotClasses[edit]

Type: string

Array size: 8


BotClassifications[edit]

Type: string

Array size: 8

Modifiers: localized


BotFaces[edit]

Type: string

Array size: 8


BotJumpy[edit]

Type: byte

Array size: 8


BotNames[edit]

Type: string

Array size: 8

Modifiers: localized


BotSkills[edit]

Type: float

Array size: 8


BotSkins[edit]

Type: string

Array size: 8


BotTeams[edit]

Type: int

Array size: 8


Camping[edit]

Type: float

Array size: 8


CombatStyle[edit]

Type: float

Array size: 8


EnemyTeam[edit]

Type: class<RatedTeamInfo>


FavoriteWeapon[edit]

Type: string

Array size: 8


ModifiedDifficulty[edit]

Type: float

how much to modify base difficulty for this match (0 to 5)

NumAllies[edit]

Type: int

number of allied bots

NumBots[edit]

Type: int

total number of bots

StrafingAbility[edit]

Type: float

Array size: 8


Internal variables[edit]

CurrentAlly[edit]

Type: int


CurrentNum[edit]

Type: int


Instance functions[edit]

ChooseBotInfo[edit]

function int ChooseBotInfo (optional bool bTeamGame, optional bool bEnemy)


GetBotClass[edit]

function class<BotGetBotClass (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetBotClassification[edit]

function string GetBotClassification (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetBotClassName[edit]

function string GetBotClassName (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetBotDesc[edit]

function string GetBotDesc (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetBotFace[edit]

function string GetBotFace (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetBotName[edit]

function string GetBotName (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetBotSkin[edit]

function string GetBotSkin (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetBotTeam[edit]

function int GetBotTeam (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetTeamBio[edit]

function string GetTeamBio (optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetTeamName[edit]

function string GetTeamName (optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetTeamSymbol[edit]

function Texture GetTeamSymbol (optional bool bEnemy, optional PlayerPawn RatedPlayer)


Individualize[edit]

function Individualize (Bot NewBot, int n, int NumBots, optional bool bTeamGame, optional bool bEnemy)