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UE1:TournamentScoreBoard (UT)
Object >> Actor >> Info >> ScoreBoard >> TournamentScoreBoard |
Contents
- 1 Properties
- 1.1 Author
- 1.2 BlueColor
- 1.3 BronzeColor
- 1.4 bTimeDown
- 1.5 Continue
- 1.6 CyanColor
- 1.7 DeathsString
- 1.8 ElapsedTime
- 1.9 Ended
- 1.10 FPHString
- 1.11 FragGoal
- 1.12 FragsString
- 1.13 GoldColor
- 1.14 GreenColor
- 1.15 LightCyanColor
- 1.16 LossString
- 1.17 MapTitle
- 1.18 MapTitleQuote
- 1.19 MyFonts
- 1.20 Ordered
- 1.21 PingString
- 1.22 PlayerString
- 1.23 RedColor
- 1.24 RemainingTime
- 1.25 Restart
- 1.26 ScoreStart
- 1.27 SilverColor
- 1.28 TimeLimit
- 1.29 TimeString
- 1.30 WhiteColor
- 2 Functions
- Package:
- BotPack
- Direct subclasses:
- LMSScoreBoard, TeamScoreBoard
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TournamentScoreBoard
Properties[edit]
Author[edit]
Type: string
Modifiers: localized
Default value: "by"
BlueColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
BronzeColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 52 |
G | 147 |
R | 203 |
bTimeDown[edit]
Type: bool
Continue[edit]
Type: string
Modifiers: localized
Default value: " Hit [Fire] to continue!"
CyanColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 128 |
DeathsString[edit]
Type: string
Modifiers: localized
Default value: "Deaths"
ElapsedTime[edit]
Type: string
Modifiers: localized
Default value: "Elapsed Time: "
Ended[edit]
Type: string
Modifiers: localized
Default value: "The match has ended."
FPHString[edit]
Type: string
Modifiers: localized
Default value: "FPH"
FragGoal[edit]
Type: string
Modifiers: localized
Default value: "Frag Limit:"
FragsString[edit]
Type: string
Modifiers: localized
Default value: "Frags"
GoldColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
G | 255 |
R | 255 |
GreenColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
G | 255 |
LightCyanColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 255 |
R | 128 |
LossString[edit]
Type: string
Modifiers: localized
Default value: "Loss"
MapTitle[edit]
Type: string
Modifiers: localized
Default value: "in"
MapTitleQuote[edit]
Type: string
Modifiers: localized
MyFonts[edit]
Type: FontInfo
Ordered[edit]
Type: PlayerReplicationInfo
Array size: 32
PingString[edit]
Type: string
Modifiers: localized
Default value: "Ping"
PlayerString[edit]
Type: string
Modifiers: localized
Default value: "Player"
RedColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
R | 255 |
RemainingTime[edit]
Type: string
Modifiers: localized
Default value: "Remaining Time: "
Restart[edit]
Type: string
Modifiers: localized
Default value: "You are dead. Hit [Fire] to respawn!"
ScoreStart[edit]
Type: float
top allowed score start
SilverColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 166 |
G | 164 |
R | 138 |
TimeLimit[edit]
Type: string
Modifiers: localized
Default value: "Time Limit:"
TimeString[edit]
Type: string
Modifiers: localized
Default value: "Time"
WhiteColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 255 |
R | 255 |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
DrawCategoryHeaders[edit]
DrawHeader[edit]
DrawNameAndPing[edit]
DrawTrailer[edit]
DrawVictoryConditions[edit]
ShowScores[edit]
Overrides: ScoreBoard.ShowScores