I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:TournamentScoreBoard (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Info >> ScoreBoard >> TournamentScoreBoard
Package: 
BotPack
Direct subclasses:
LMSScoreBoard, TeamScoreBoard

TournamentScoreBoard

Properties

Author

Type: string

Modifiers: localized


Default value: "by"

BlueColor

Type: Object.Color


Default value:

Member Value
B 255

BronzeColor

Type: Object.Color


Default value:

Member Value
B 52
G 147
R 203

bTimeDown

Type: bool


Continue

Type: string

Modifiers: localized


Default value: " Hit [Fire] to continue!"

CyanColor

Type: Object.Color


Default value:

Member Value
B 255
G 128

DeathsString

Type: string

Modifiers: localized


Default value: "Deaths"

ElapsedTime

Type: string

Modifiers: localized


Default value: "Elapsed Time: "

Ended

Type: string

Modifiers: localized


Default value: "The match has ended."

FPHString

Type: string

Modifiers: localized


Default value: "FPH"

FragGoal

Type: string

Modifiers: localized


Default value: "Frag Limit:"

FragsString

Type: string

Modifiers: localized


Default value: "Frags"

GoldColor

Type: Object.Color


Default value:

Member Value
G 255
R 255

GreenColor

Type: Object.Color


Default value:

Member Value
G 255

LightCyanColor

Type: Object.Color


Default value:

Member Value
B 255
G 255
R 128

LossString

Type: string

Modifiers: localized


Default value: "Loss"

MapTitle

Type: string

Modifiers: localized


Default value: "in"

MapTitleQuote

Type: string

Modifiers: localized


MyFonts

Type: FontInfo


Ordered

Type: PlayerReplicationInfo

Array size: 32


PingString

Type: string

Modifiers: localized


Default value: "Ping"

PlayerString

Type: string

Modifiers: localized


Default value: "Player"

RedColor

Type: Object.Color


Default value:

Member Value
R 255

RemainingTime

Type: string

Modifiers: localized


Default value: "Remaining Time: "

Restart

Type: string

Modifiers: localized


Default value: "You are dead. Hit [Fire] to respawn!"

ScoreStart

Type: float

top allowed score start

SilverColor

Type: Object.Color


Default value:

Member Value
B 166
G 164
R 138

TimeLimit

Type: string

Modifiers: localized


Default value: "Time Limit:"

TimeString

Type: string

Modifiers: localized


Default value: "Time"

WhiteColor

Type: Object.Color


Default value:

Member Value
B 255
G 255
R 255

Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

DrawCategoryHeaders

function DrawCategoryHeaders (Canvas Canvas)


DrawHeader

function DrawHeader (Canvas Canvas)


DrawNameAndPing

function DrawNameAndPing (Canvas Canvas, PlayerReplicationInfo PRI, float XOffset, float YOffset, bool bCompressed)


DrawTrailer

function DrawTrailer (Canvas Canvas)


DrawVictoryConditions

function DrawVictoryConditions (Canvas Canvas)


ShowScores

function ShowScores (Canvas Canvas)

Overrides: ScoreBoard.ShowScores


SortScores

function SortScores (int N)


TwoDigitString

function string TwoDigitString (int Num)