I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE1:TournamentScoreBoard (UT)
Object >> Actor >> Info >> ScoreBoard >> TournamentScoreBoard |
Contents
- 1 Properties
- 1.1 Author
- 1.2 BlueColor
- 1.3 BronzeColor
- 1.4 bTimeDown
- 1.5 Continue
- 1.6 CyanColor
- 1.7 DeathsString
- 1.8 ElapsedTime
- 1.9 Ended
- 1.10 FPHString
- 1.11 FragGoal
- 1.12 FragsString
- 1.13 GoldColor
- 1.14 GreenColor
- 1.15 LightCyanColor
- 1.16 LossString
- 1.17 MapTitle
- 1.18 MapTitleQuote
- 1.19 MyFonts
- 1.20 Ordered
- 1.21 PingString
- 1.22 PlayerString
- 1.23 RedColor
- 1.24 RemainingTime
- 1.25 Restart
- 1.26 ScoreStart
- 1.27 SilverColor
- 1.28 TimeLimit
- 1.29 TimeString
- 1.30 WhiteColor
- 2 Functions
- Package:
- BotPack
- Direct subclasses:
- LMSScoreBoard, TeamScoreBoard
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TournamentScoreBoard
Properties
Author
Type: string
Modifiers: localized
Default value: "by"
BlueColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
BronzeColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 52 |
G | 147 |
R | 203 |
bTimeDown
Type: bool
Continue
Type: string
Modifiers: localized
Default value: " Hit [Fire] to continue!"
CyanColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 128 |
DeathsString
Type: string
Modifiers: localized
Default value: "Deaths"
ElapsedTime
Type: string
Modifiers: localized
Default value: "Elapsed Time: "
Ended
Type: string
Modifiers: localized
Default value: "The match has ended."
FPHString
Type: string
Modifiers: localized
Default value: "FPH"
FragGoal
Type: string
Modifiers: localized
Default value: "Frag Limit:"
FragsString
Type: string
Modifiers: localized
Default value: "Frags"
GoldColor
Type: Object.Color
Default value:
Member | Value |
---|---|
G | 255 |
R | 255 |
GreenColor
Type: Object.Color
Default value:
Member | Value |
---|---|
G | 255 |
LightCyanColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 255 |
R | 128 |
LossString
Type: string
Modifiers: localized
Default value: "Loss"
MapTitle
Type: string
Modifiers: localized
Default value: "in"
MapTitleQuote
Type: string
Modifiers: localized
MyFonts
Type: FontInfo
Ordered
Type: PlayerReplicationInfo
Array size: 32
PingString
Type: string
Modifiers: localized
Default value: "Ping"
PlayerString
Type: string
Modifiers: localized
Default value: "Player"
RedColor
Type: Object.Color
Default value:
Member | Value |
---|---|
R | 255 |
RemainingTime
Type: string
Modifiers: localized
Default value: "Remaining Time: "
Restart
Type: string
Modifiers: localized
Default value: "You are dead. Hit [Fire] to respawn!"
ScoreStart
Type: float
top allowed score start
SilverColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 166 |
G | 164 |
R | 138 |
TimeLimit
Type: string
Modifiers: localized
Default value: "Time Limit:"
TimeString
Type: string
Modifiers: localized
Default value: "Time"
WhiteColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 255 |
R | 255 |
Functions
Events
Destroyed
Overrides: Actor.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay
Other instance functions
DrawCategoryHeaders
DrawHeader
DrawNameAndPing
DrawTrailer
DrawVictoryConditions
ShowScores
Overrides: ScoreBoard.ShowScores