Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UMenuStartMatchClientWindow (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuStartMatchClientWindow |
Contents
- Package:
- UMenu
- Direct subclass:
- UTMenuStartMatchCW
- This class in other games:
- RTNP
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Properties[edit]
BotmatchParent[edit]
Type: UMenuBotmatchClientWindow
GameCombo[edit]
Type: UWindowComboControl
GameHelp[edit]
Type: string
Modifiers: localized
Default value: "Select the type of game to play."
Games[edit]
Type: string
Array size: 256
GameText[edit]
Type: string
Modifiers: localized
Default value: "Game Type:"
InGameChanged[edit]
Type: bool
Initialized[edit]
Type: bool
MapCombo[edit]
Type: UWindowComboControl
MapHelp[edit]
Type: string
Modifiers: localized
Default value: "Select the map to play."
MapListButton[edit]
Type: UWindowSmallButton
MapListHelp[edit]
Type: string
Modifiers: localized
Default value: "Click this button to change the list of maps which will be cycled."
MapListText[edit]
Type: string
Modifiers: localized
Default value: "Map List"
MapText[edit]
Type: string
Modifiers: localized
Default value: "Map Name:"
MaxGames[edit]
Type: int
MutatorButton[edit]
Type: UWindowSmallButton
MutatorHelp[edit]
Type: string
Modifiers: localized
Default value: "Mutators are scripts which modify gameplay. Press this button to choose which mutators to use."
MutatorText[edit]
Type: string
Modifiers: localized
Default value: "Mutators"
Instance functions[edit]
AfterCreate[edit]
Overrides: UWindowWindow.AfterCreate
BeforePaint[edit]
Overrides: UWindowWindow.BeforePaint
Created[edit]
Overrides: UWindowWindow.Created
GameChanged[edit]
IterateMaps[edit]
MapChanged[edit]
Notify[edit]
Overrides: UMenuDialogClientWindow.Notify