Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:UMenuStartMatchClientWindow (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuStartMatchClientWindow |
Contents
- Package:
- UMenu
- Direct subclass:
- UTMenuStartMatchCW
- This class in other games:
- RTNP
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Properties
BotmatchParent
Type: UMenuBotmatchClientWindow
GameCombo
Type: UWindowComboControl
GameHelp
Type: string
Modifiers: localized
Default value: "Select the type of game to play."
Games
Type: string
Array size: 256
GameText
Type: string
Modifiers: localized
Default value: "Game Type:"
InGameChanged
Type: bool
Initialized
Type: bool
MapCombo
Type: UWindowComboControl
MapHelp
Type: string
Modifiers: localized
Default value: "Select the map to play."
MapListButton
Type: UWindowSmallButton
MapListHelp
Type: string
Modifiers: localized
Default value: "Click this button to change the list of maps which will be cycled."
MapListText
Type: string
Modifiers: localized
Default value: "Map List"
MapText
Type: string
Modifiers: localized
Default value: "Map Name:"
MaxGames
Type: int
MutatorButton
Type: UWindowSmallButton
MutatorHelp
Type: string
Modifiers: localized
Default value: "Mutators are scripts which modify gameplay. Press this button to choose which mutators to use."
MutatorText
Type: string
Modifiers: localized
Default value: "Mutators"
Instance functions
AfterCreate
Overrides: UWindowWindow.AfterCreate
BeforePaint
Overrides: UWindowWindow.BeforePaint
Created
Overrides: UWindowWindow.Created
GameChanged
IterateMaps
MapChanged
Notify
Overrides: UMenuDialogClientWindow.Notify